Nvidia The Way It's Meant to be Played 2013 (Day One)

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devin3627

console graphics win, because they are the weakest link and all games are only as strong as their grapic ports. nvidia or amd, DOESNT matter.

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methuselah

This comment should win the award for the dumbest ever.
It should immortalized w/ the Mark Sanchez "butt fumble"

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jbitzer

Yeah, not really. Battefield 3 on PC was a completely different game graphically than on the consoles.

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0ly1r3m@1ns

I loved the AMD booth hahah

those pesky trolls

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AFDozerman

The AMD marketing dept. really are a bunch of trolls. Who can forget about the Trinity "laptop in a desktop" joke, or the chips that they handed out at what I think remember being IDF (or something Intel related)?

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AFDozerman

I am actually writing this from my hospital bed in the ER, high as a kite on painkillers, so I have no clue if this makes any sense to those reading it,but here goes nothing:

Proprietary. Proprietary EVERYWHERE! It's sickening to see the levels that nvidia has gone to (as well as other companies) as far as open standards are concerned. CUDA vs OpenCL, proprietary Liinux drivers only vs open and prop, closed down standards such as physx. Not cool, green team, not cool. There are reasons I chose AMD. This is one.

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LatiosXT

When the alternative doesn't work as well or at all as said proprietary standards, then as a developer, I'd rather not play this game of moral mumbo jumbo and just pick something that let's me get the job done.

And openness doesn't automatically mean freedoms. The source code Apple exposes on their OS kernel, if I read it correctly, is basically "You're free to view and edit this, but any changes you make are property of Apple". Hm.

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AFDozerman

The only reason that CUDA seems to work better than OpenCL is that it is more mature. It's a few years older than the OpenCl standard, making it better documented and more widely supported. Also, generally speaking, proprietary standards have a tendency to die very slow, painful deaths (although DX seems to have bucked that trend very well).

I am not arguing that proprietary standards produce better results. Generally they do, at least until an open standard takes over, but that period will almost always end.

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jbitzer

Well, AMD had every opportunity to buy the company that created PhysX, and didn't.

I believe it was Agea. AMD is AMD's own worst enemy. They can't decide if they want to be a budget maker or a top performer. They put out cards at the same price point as Nvidia but they perform worse except for whatever the current top line card is.

Sorry to say, but their proprietary technologies are what is keeping Nvidia on top. Physx blows AMD's "realistic hair tesselation" out of the water, Cuda transcodes video worlds above and beyond any AMD solution I've used (though intel's quickstep is king) and their Catalyst suite is crap in my experience.

AMD cards are great for my wife's computer or my HTPC, but I go with Nvidia on mine.

At least AMD is being smart in the processor line. They realize that hey, our chips aren't the fastest, but you'll pay 1/3 the price. If they marketed the video cards that way, maybe they'd stop hemorrhaging money. Buying ATI was a terrible mistake because now they're fighting against 2 top tier brands they are scrambling to hold on to second place to.

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Maximum Defiant

Yes, it makes sense. And I agree.

Hoping that you're ok, and wishing you all the best, AFD

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AFDozerman

Yeah. Everything came out all right. Just know that the old legend about steel-toes actually cutting your toes off is so not true. XD

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FireGarden

Will these effects on games only show with Nvidea cards do you know? Or will AMD have to pay to licence the tech?

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AFDozerman

Not sure if I'm reading your question right, but if you're talking about PhysX, it's an Nvidia-only tech. There used to be a hack awhile back that would allow you to run it on a mixed-card system, but I think the single developer couldn't keep up.

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Pball1224

Awesome! I love hearing about new graphic technology, both hardware and software!