Nvidia Takes on Mantle with Enhanced DX11 Driver

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Thiazolium

Turns out nVidia may have fudged the truth somewhat.

"71 percent" increase in Total War Rome II? That's because the previous driver did not include an SLi profile for that game; it ran in single card mode only.

All (the driver) seems to do is reduce bottlenecks of SLi setups. It's not a "lower" level APi at all.

Source: http://www.extremetech.com/gaming/180088-nvidias-questionable-geforce-337-50-driver-or-why-you-shouldnt-trust-manufacturer-provided-numbers

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John Pombrio

MT

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LatiosXT

I'm a little miffed.

The idea of Mantle and reducing CPU overhead to me is lowering the CPU performance requirement bar. In many games, performance is pretty much GPU bottlenecked, not CPU bottlenecked. If you really want to test these improvements, you need to find games that are CPU bound, use lower-end processors, or lower the resolution to like 720p.

AMD knows it can't compete in the high end, so I feel like it was trying to make it so their processors which are cheaper would be able to go toe-to-toe with higher end processors and making it seem even less worthwhile to spend more than $150 on one.

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biggiebob12345

I don't see a point in your suggestion. If Mantle is only helpful for CPU bottlenecked low resolution old titles, then AMD can have that crown because no serious gamer is going to care.

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acidic

hilbert did a quick sli bench session with these. HUGE increase in hitman and crysis 3

http://www.guru3d.com/news_story/geforce_337_50_beta_sli_performance_benchmarks.html

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Neufeldt2002

Basic benchmarks for me, not game specific, and I am seeing basically the same thing. An improvement is an improvement, and I will willingly take it.

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TommM

All I care about is getting SLI support for Titanfall. And looks like this driver won't. :(

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AEM

I hope this fixes the crashes I get from CS:GO...