Nvidia PhysX Makes Its Way to the PS3, Wii


Nvidia has been quite the busy body in the console market as of late. Earlier this week the graphics chip maker announced it had signed a tools and middleware license agreement with Sony to offer its PhysX technology software development kit (SDK) for use on the PlayStation 3 console, and then two days later, made a similar announcement regarding Nintendo's Wii console.

"Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers."

Three months ago, AMD had painted a gloom-and-doom future for Nvidia's PhysX technology, saying "There is no plan for closed and proprietary standards like PhysX. As we have emphasized, with our support for OpenCL and DX11, close and proprietary standards will die."

AMD wasn't just being a wet blanket, as they weren't the only ones to question to closed standards when it comes to in-game physics. This makes Nvidia's latest partnership with two major console makers a particularly interesting one, which could very well end up seeing more widespread PhysX support trickling over to the PC as a result.

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