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Reminder: The survey and raffle ends tomorrow, so if you haven't filled it out yet, get to it! Fame and glory await. 

Hello, Maximumpc.com readers. Since we relaunched the site a little over a month ago, you've had the chance to hear a lot from us in our myriad web posts. We think it's time for us to get to know you a little better, and at the same time, give out some sweet prizes. We want your input so we can make the site better, and we just happen to have a few Newegg gift certificates sitting in the lab. All you need to do for a chance to claim one is fill out our simple 15-question survey. It'll just take 5 minutes, and the questions are all multiple choice! Just click here for the survey.

Official rules for the contest can be found here

We met with Lenovo this afternoon to talk about some of their upcoming products (to be revealed in the coming weeks and months), and they brought along a pre-production sample of their recently announced IdeaPad S10 netbook. We couldn’t help but resist getting some hands-on time with this tiny portable, including snapping up a dozen photos for you to enjoy. The S10 we saw was a red 9” version that will ship in international markets, while the US edition will offer a 10.2” glossy screen and come in 3 color options (red, white, or black). All variations of the S10 will run Intel’s 1.6GHz Atom processor (45nm, 533MHz FSB, 512k L2 Cache), though the best thing about the IdeaPad has to be its $399 price point.

Click through for all the high-res shots and more detailed specs.

We interviewed John Carmack back during this year's E3 when id first announced a partnership with EA to publish their next shooter, Rage. We had a chance to sit with Carmack again at this past weekend's Quakecon, where we followed up on our earlier discussion to squeeze more details out of the legendary game developer. Carmack dished out more details about their plans for Quake Live (including their high expenctations), the technology powering Rage and the next Doom, their cancelled Darkness project, and his thoughts about the current modding community.

Take a seat, grab a Mountain Dew, and click through for the full interview. You'll even find out which aspects of id Tech 5 may not be as powerful as id Tech 4!

We just got our hands on some gritty new screenshots from the next Wolfenstein game, which is being shown at this year's QuakeCon. Published by Activision and developed by Raven Software, Wolfenstein once again sends soldier BJ Blazkowicz to fight Nazis and supernatural demons in an alternate World War II. The screens show Nazi troops assembled in the dark, resistance fighters huddled in demolished buildings, and most interestingly, new map locations that have been transformed with a supernatural green tint of destruction. We don't know how these environmental shifts will occur, or how it ties with the story, but it sure looks cool!



Click through for our full gallery of full-resolution screens. 

Here's some shocking news just breaking from the Quakecon Keynote: Rage and Doom 4 will not be sold online via digital distribution. Rage, being published by EA, would be an obvious choice for EA's Downloader service, but apparently that won't be the case. The only way to buy the two games whenever they come out is in stores with boxed copies.

Additionally, Rage will most likely ship on multiple game discs for the Xbox 360. The DVD-only format for the Xbox 360 is its biggest limiting factor, since the Xbox 360-formatted discs actually hold 1GB less than standard 4.7GB DVDs (multiplied by two when dual-layered). And since the royalty charge per disc is actually surprisingly high, id hopes that Microsoft will make a concession for Rage, or else the company may actually have to sacrifice texture and asset quality to get the game to fit on fewer than THREE discs. The cost of the 3rd DVD alone would cost millions of dollars with the current royalty rate, says John Carmack.

When comparing the Xbox 360 to the PS3, the more spacious Blu-ray format is the only thing Carmack likes more about Sony's console. Everything else is better on the 360, he says.  

More QuakeCon keynote coverage on our Liveblog! 

John Carmack gave QuakeCon attendees a glimpse into his thoughts about the next-generation of gaming graphics. id Tech 6, for example, probably won't be coded in Java or any protected language. It also will be designed for hardware that doesn't excist right now. With new discrete graphics players entering the field (Larrabee, Fusion, etc), Carmack knows that the PC space is relavent, and that's where he'll be looking when thinking about coding his next engine.

When considering console technology and the next-generation of consoles (whether it's PS4 or Xbox 720), Carmack actually hopes that the console generation will last twice as long as the previous ones -- though he doesn't think it'll be a reality, as console makers will want to one-up competitors with early releases. Doom 4 will come out for this generation of hardware, but anything after that is up in the air. But one thing he's certain of: the practical approach for people who want to code games that look like today's games but better will be polygon-based. 

 With CUDA and General Purpose Computing, Carmack says he thinks it's interesting, but he's still waiting to see if there will be other real-application standards to drive graphics. There's no solid background for these new technologies like there was with OpenGL and Direct3D. He sees these technologies as toy research products, and not real applications. It's just like the mid 90s, when graphics were in a period of flux. Billions of dollars are being spent to make bets on the next big thing, but he's worried about years being wasted on speculative architectures. 

For more QuakeCon coverage, check our keynote liveblog

More frag-related news coming out of QuakeCon's annual keynote. On the topic of Quake Live, John Carmark revealed that the project had to change its name from Quake Zero because of an enterprising domain squatter who bought up the related URLs immediately after the project's announcement last year. But since the game was still very early in development, the team had no problem changing the name to Quake Live.

We prodded Carmack during our E3 interview about mod support, and we finally have an answer. Because the game is web-browser based, with minimal installation, it will not officially support any in-game modifications. Instead, id is taking advice from gamers who've played Quake 3 for the past 9 years and trying to incorporate as many features into the release as possible. There will be no Quake Live SDK -- the free game is supposed to just be a gateway for gamers to enter the deathmatch scene. Id will, however, continue to integrate improvements with regular updates after the game is released. Officially approved user-generated maps that run on official servers is definitely a possibility, said Carmack. 

 Even though Quake Live is only being worked on by a team of 8 people, it sounds like id really wants and needs this experiment to succeed. For anyone who wants to see a true sequel to Quake III Arena (or as Carmack calls it, Quake Arena), that title will probably never be created if the Quake Live project doesn't pay off.

In other Rage and Doom 4 related news, Rage will be a fixed 60Hz game and Doom 4 will be 30 Hz (with 3 times the graphical horsepower of Rage) on consoles. On PCs, however, Carmack believes Doom 4 will be able to run at 60Hz if you have state of art hardware (who knows what that could mean by the time the game is released). Rage will definitely be out by the QuakeCon after next year. 

More QuakeCon keynote coverage on our Liveblog!

One of the big themes to this year's QuakeCon is the idea that id Software wants to put a new emphasis on making games that are fun. The creaters of Quake and Doom are well-known for the technical prowess and graphical achivement in their games, but it sounds like they realized that a few of their most recent games were missing a key ingredient: Fun. 

At this year's keynote, John Carmack used the "F" word (fun, of course) when describing id Software's upcoming projects: Quake Live, Rage, and Doom 2 RPG. For Quake Live, they are tweaking the matchmaking to ensure that players of all skill levels can have fun. With Rage, the only word they'll give about a release date is that it'll ship "when it's fun and when it's done." 

Is "fun" the new "killer graphics"?

For more QuakeCon details, hit our Keynote liveblog here!

 

In his QuakeCon 2008 keynote today, John Carmack stated that he thinks the iPhone developer's kit is much better than the ones for Java or Brew-based phones. In terms of pure graphics, the iPhone is roughly the equivalent of a Dreamcast, said Carmack. It's feature set and horsepower can deliver what gamers saw on the PS2 or original Xbox, especially since it has a lot of RAM.

Originally, Carmack contemplated porting Orcs and Elves for the iPhone, but he didn't want to devote 3 man-months to make it happen, when he wasn't sure the company could make the money back (Carmack estimated that only about 15% of the QuakeCon audience had iPhones). Instead, id has plans for two new iPhone games. One will be an RPG syle game, and the other a "graphical tour de force." This second game will be beyond anything you've seen on the PSP or Nintendo DS. No release date was announced for these tiles, only that they were in early development. 

Carmack's enthusiasm for for mobile gaming was readily apparent in his keynote. He's excited by the success of iPhone game sales, and hopes that the iPhone will drive other providers into making better hardware. 

For more QuakeCon coverage, check our keynote liveblog!

Last week, we showed you which parts you would want to buy to construct a killer $2500 PC. The purpose of that machine was power computing – serious audio/video editing and high-bitrate media transcoding. We got a lot of flak about a few of our choices (most noticeably the CPU), but we stand by our picks. That PC configuration was meant for Power Users, and not hardcore gamers (though we recognize that those aren’t mutually-exclusive groups). For someone who primarily uses their PC for gaming, and won’t accept framerate dips in 120Hz games, we have different recommendations. The following components make up our ideal $2500 hardcore gaming rig (prices as listed on Newegg). If it’s not what you’d buy, we’d love to hear your thoughts in the comments section!

Click through the jump for the full list

Reminder: The T-shirt design contest ends this Friday morning. Submit your entries as soon as possible!

Here is your chance to make a mark on Maximum PC!  We need new t-shirts, and, quite frankly between the magazine re-design, the website revamp and actually making the magazine every month, we’re just tapped out.  That’s where you come in. We're taking submissions for a new t-shirt design, and want you to try your hand at creating one. The design should include the Maximum PC logo, have a maximum of 4 colors, and be created as a vector graphic. Otherwise, we encourage you to be creative and geeky to capture the look and feel of the magazine.

Send us your design for the new Maximum PC t-shirt and you could win a $250 gift card and a few tees to show off your winning art! 

Visit the full contest page for the official rules!

Rainbow Six Vegas 2 looks and plays like a rehash of last year’s original. Put both action shooters side by side and you’d be hard-pressed to distinguish between them. This doesn’t mean Vegas 2 is terrible—the first game was a righteous shoot-’em-up that melded quick pacing with exciting firefights. The follow-up fleshes out the story and completes the plot lines left unfinished in the last go-round, but it falters from the same tiresome action sequences that are more frustrating than challenging.

Rainbow Six Vegas 2 crosshairs

 

Here’s something I noticed today while snapping up photos hundreds of cosplayers: they each have a unique pose prepared when other attendees or photojournalists ask to take their picture. It’s actually quite entertaining to watch, really. A dressed-up costumer will just be walking by, casually chatting away with their friends, and then they’ll suddenly execute a unique pose and mug for the camera if they anticipate a shutter click. I’d like to imagine that these cosplayers practice modeling their poses in front of a mirror before stepping foot in public.

But on to the kick-ass sights I saw today. Warner Brothers held a large panel to promote the upcoming Watchmen movie; director Zack Snyder brought the entire starring cast to answer questions from fans and show off never-before-seen footage. The cast really looked and sounded like they loved the material and immersed themselves into their roles. Confirmed: Patrick Wilson’s Nite Owl will indeed be balding, fat, and impotent when he’s out of costume. Matthew Goode, who plays Ozymandias, also pointed out that he played the character with the idea that Veidt was the son of Nazis.

Click the jump to see more awesome costumes, and to find out who I bumped into on the show floor today.

Who knew geeking out could be so tiring. The first full day of Comic-Con is over, and our legs are already worn out. But before we collapse in fatigue, we wanted to share with your some more awesome sights from the show floor. We spotted hundreds of cosplayers (don't worry, we'll be posting photos of them ALL after the event), B and C-grade celebrities (Captain Sisko from Deep Space Nine!), and even some surprise announcements from the movie presentations (Tron 2 is in the works, starring Jeff Bridges). Some quick impressions of the Max Payne footage shown today at the 20th Century Fox panel: the movie looks like it's taking the story seriously, and bullet-time shots are definitely different from what you've seen in the Matrix or John Woo films. The film apparently utilizes a camera that can shoot at 1000 frames per second -- one scene we saw slowed the firing of a single shot down to over half a minute. Another big surprise from that panel: Hugh Jackman made an unannounced appearance to show off the first footage from the Gavid Hood directed Wolverine movie. Gambit and Deadpool are confirmed to appear. Awesome!

These ladies can barely contain their excitement for Ghostbusters. Click through the jump for more geek-out photos. 

So much geeking out to do, with so little time to do it. We’re just about to head back to the San Diego Convention Center to join the 100,000 pop culture fans who’re ready to storm into the show floor.  But before we head out to attend today’s festivities (which include a Max Payne movie presentation and Science Fiction discussion panel), we wanted to share with you our favorite snapshots from yesterday’s Preview Night. Families in cosplay, movie props, toys, and geek babes – wish you were here to see it all!

Click through the jump for the rest of the pics!

Geeks rejoice! Comic-Con, the annual holy land for comic book, movie, television, and gaming culture, is just about to open its doors. We’re down here in San Diego covering the event, and had a chance to sneak in before the doors opened to the 400,000 attendees to take a few photos of the convention floor. The spotlight tonight: the video game presence at the con. All the top gaming publishers are here, including EA, Capcom, THQ, and Sony. Maximum PC even has its own booth, Gaming University, where we’re joined by our friends at HP, FunCom, and CDV. Of course, we couldn’t resist snapping a few photos of the awesome props on display, including the mind-blowing Nite Owl ship from the upcoming Watchmen movie. Honestly, we tried to obey the “do not touch” signs. It just looked too delicious.

Click the jump for photos of the ship’s interior, and more snapshots from the floor. Over the next four days, we’ll bring you more reports from Comic-Con, so check back frequently!

You've read our in-depth interview with the designer of the game, but here's a chance to you to get a clear look at the awesome zombie slaughterfest in Left4Dead. Valve has given us four exclusive screenshots from its upcoming multiplayer shooter, along with a detailed briefing explaining the graphical enhancements they've made to the game engine since acquiring Turtle Rock Studios. The new post-processed filmic effects and advanced shadow rendering makes the game look like nothing you've seen before. It sure doesn't look like Half-Life 2!

Click the jump for more exclusive screenshots and Source engine upgrade details!

Earlier this month, we ran a feature showing you which parts to buy if you wanted to build an affordable-yet-kick-ass $1300 lean machine. This week, we’re moving up from budget PC recommendations to our power user picks. But with great power, comes great cost. Monetary costs, that is. Our Power User’s PC costs $2500 without a monitor of peripherals – the high end of what we’d expect a PC enthusiast to spend when pieceing together a new rig. We also want to clarify what we mean by Power User’s PC. We see the Power User as someone who maximizes his PC’s processing potential. This person encodes media files, burns high-definition discs, and manipulates image, audio and video files. Gaming is important to the Power User, but this isn’t someone who demands 120 frames per second in multiplayer shooters – he’d rather shave precious seconds off of his video encoding times while multitasking in Photoshop.

Click through to see if our $2500 Power User's PC is right for you!

One of the big announcements at this year’s Gamefest – Microsoft’s XNA developers conference taking place in Seattle right now – is the next step for the Games for Windows initiative. We spoke with Kevin Unangst, Senior Global Director of Games for Windows, who gave us a breakdown of the updated service and how it’ll affect current GFW account owners. Kevin also clued us into the details from the official DirectX 11 unveiling, including what three new features have been added to the API.

Click through the jump for more details, and how this affects gamers who've already paid for GFW LIVE accounts. 

Remember that old economics lesson about supply and demand? If demand for a product rises, the company producing it can raise the price to the point where the supply and demand curves intersect. But when the demand for a product is almost non-existent, the invisible hand of economics demands that price falls. In the case of Microsoft’s Games for Windows LIVE initiative, the price has now fallen to zero. Microsoft just announced today that Games for Windows LIVE will be free for all users (both Silver and Gold accounts), which is the price it should’ve been at all along. Gamertags, buddy lists, and achievements will be enabled on all accounts without an annual fee, though gamers who play on Xbox LIVE will still have to pay for that service.

Check back later today for our interview with Kevin Unangst, Senior Global Director of Games for Windows, who will reveal what other plans Microsoft has next for the GFW program. Click through the jumpf for Microsoft's official press release.

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