Microsoft Plans to Detail DirectX 12 at GDC 2014

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Volleynova

I'm hoping NVIDIA and AMD announce and release their new tier of DirectX12 graphics cards shortly after. I mean I like this GTX 770 4GB but I tell ya, I want something way more powerful than this.

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Nimrod

fun times, its been a while since we have see nan update. I expected at least one or two more of these before/if the eventual OGL/Linux take over happens.

I love this because it happens right after the release of the newest consoles. Im going to love rubbing this in peoples faces and shoing consoles kiddies the DX12 tech demos knowing that they are dumb enough to believe the hype. Laugh out fking loud

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John Pombrio

Oops. The latest slide has XBox one down in the corner:

http://blogs.msdn.com/b/directx/p/directx12.aspx

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vrmlbasic

So, where is the glut of games that take advantage of the now-ancient DX 11.1? I have yet to find it and yet now they're moving on to DX 12?!

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PCWolf

Agreed. DX 11/11.1 was not used to it's full potential, & now DX 12. Guess it's just a marketing push for Windows 8/9. I am more Excited about Mantle than I am about DX 12.

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Neufeldt2002

For anyone hoping this will be on Win 7, don't hold your breath. Direct X 11.2 is for Win 8.1 and Xbox One exclusively which means that DX 12 will be tied to Win 8.1 or Win 9.

http://www.extremetech.com/gaming/160076-directx-11-2-will-be-a-windows-8-1-and-xbox-one-exclusive-microsoft-dangles-the-upgrade-carrot

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LesserAnimal

Way to light a fire under M$ ass. Now this is my question, microsoft has long chained the most recent DX released to their most recent operating system. With Mantle not being chained to windows 8.1 in this way at all and Microsoft behaving in a way that clearly indicates they see mantle as at least a potential threat with OS flexibility. Could this potentially lead to M$ freeing DX12 up for windows 7? It's still extremely unlikely DX would ever branch beyond windows but even that is more of a possibility now than it has been ever before. .

THIS IS THE BEAUTY OF COMPETITION! THIS IS WHY MANTLE IS A GOOD THING EVEN IF IT FAILS.

This is why trashing AMD for mantle of huma or what ever in general as "hype" is dismissive and just plain wrong. No matter how second rate you feel their products are to Intel or Nvidia, which I will concede they often trail behind. Everything they are pushing for is still important and worth paying attention to. They keep a fire lit under those companies asses and now they are doing it to Microsoft as well. It doesn't need to be AMD but someone needs to be doing it so better them than no one. NVIDIA has to push harder and price lower, Intel has to push harder and price lower, and now M$ has to pay attention to gamers again something they've shown an unwillingness to do in recent years. The computer industry doesn't need AMD to win but the last thing this industry needs is for AMD to fail. In fact it could use a few more contenders thrown into the mix in case they do.

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PCWolf

This is why I want Mantle so succeed. Mantle will be on Any OS, & not tied to that Tablet Emulating lemon OS known as Windows 8.

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John Pombrio

I still see Mantle as simply a way for AMD to add FUD for people buying an NVidia card. Notice that AMD is part of the DX12 crowd along with Intel and NVidia so that is going to diminish the impact of Mantle in people's minds. Add the fact that there are limitations on who can use Mantle with only a subset of cards supported, and the numbers get even smaller.

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HiGHRoLLeR038

stay classy MS.

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Slowman

I think the odds of this being a Windows 8 only update are going to be quite high.

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Mikey109105

Better damn well not be, I'll gladly boot Windows 7 right off and usher Linux right in!

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The Mac

Looks like Mantle is having its intended effect.

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JosephColt

Pretty sure mantle didn't do anything as DX12 was already in development before the mantle announcement.

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The Mac

read my comment and article posted below, it seems not.

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LatiosXT

The only thing Mantle had was making developers aware of a problem that already had an answer nobody knew about: deferred contexts.

Still if it brings a push to simplify the overhead of the API, that works too.

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The Mac

read this:

http://www.extremetech.com/gaming/177407-microsoft-hints-that-directx-12-will-imitate-and-destroy-amds-mantle

inside sources say MS had zero interest in this until AMD started pushing mantle.

AMD has said from the beginning they could care less if mantle becomes the standard, as long as SOMETHING is done about it. They said that way back in October of last year at the developers conference.

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JosephColt

We will have to wait and see I suppose what they officially show. These "inside sources" are not factual, but it does seem like a likely scenario. All in all consumers win in the end.

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The Mac

deleted

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LatiosXT

Deferred contexts was made aware in GDC last year, which was in March.

People also act like Direct3D is the only graphics API. OGL wasn't pushing this either, and by the look of things, they aren't budging either. So how come nobody's harping on OGL when it can be ported to any OS?

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The Mac

Mostly because pc developers don't use it, so its a bit of a nonentity.

Last aaa ogl game I can remember was rage. And it sucked.

And chronos isn't any faster in the implememtation department than ms.

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H1N1theI

Most AAA games on PSx run on OGL, FYI, and so does every single Valve and anything with "Mac or Linux" support.

:U

Hey, Chronos is ahead in some places, behind in others, there is simply no "definitely ahead" player in the game.

As to Mantle, I haven't seen a SDK out for it, so I can't say if it's good or not. Anything said before a SDK is shipped is essentially marketing.

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lordfirefox

FYI guys it's Khronos Group. Not Chronos.

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H1N1theI

Hahaha, I can't believe I actually forgot that one. XD

And actually, it's the Khronos Group Consortium. :P

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The Mac

yeah, i was aware, i just always forget when im typing it.

The K just doesnt feel right.

lol

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The Mac

I dont own a console, so what they use is irelvent to me.

Playstation 3. uses LibGCM and PSGL which is a proprietary API based on OpenGL ES. The OS is CellOS based on FreeBSD.

Playstation 4 uses low level API named GNM and a high level API named GNMX, both proprietary designed by Sony. The OS is OrbisOS, an update of CellOS based on BSD.

If it was easy to do so, they would just port the OGL code, clearly it isnt.

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H1N1theI

Well, half the products we get now adays is console-ported crap, so I think it's relevant.

Yes, but it's still using the GL pipelines, AFAIK. Also, what does CellOS have to do with it?

Yeah, the PS4 is new, because it's not a PPC, it's a full blown x86 chip now.

While I'm not going to claim it's trivial to do so, it's much easier to do than say... Porting Glide to DirectX.

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The Mac

I certainly agree with that.

My point was is significantly different than regular OGL to the point where its not easier to port to OGL than it is to DX.

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don2041

This just goes to show you that MS does not give a shit about what the consumer wants until someone else offers a choice. Without someone pushing an alternative standard MS will say fuck you.

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maleficarus™

Agreed! I'm liking AMD more and more these days!