John Carmack Says iD Will Take A Console-First Approach To Games

Brad Chacos

With all the bugs and graphical glitches plaguing the release of Rage, it’s no surprise to hear that John Carmack’s getting frustrated. On the other hand, the console versions of the game don’t rely on updated Nvidia and AMD drivers and they’ve had a remarkably smooth ride. Maybe Carmack was thinking of that when he recently said that iD, the classic PC developers responsible for the paradigm-shifting Doom and Quake series, will be creating games with a console-first focus going into the future.

"You can choose to design a game around the specs of a high-end PC and make console versions that fail to hit the design point, or design around the specs of the consoles and have a high-end PC provide incremental quality improvements," Carmack told Kotaku over the weekend. "We chose the latter."

"We do not see the PC as the leading platform for games," Carmack said, although he admitted that top-of-the-line PCs can deliver a much better experience than the less-powerful consoles – but it simply doesn’t make financial sense for iD to toss its resources at PC-centric titles . "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version.”

Tim Willits, Rage’s creative director, told the publication that the console-first approach lead to “incredibly solid and bug-free 360 and PS3 versions” that had none of the problems of the PC launch -- although some angry Rage owners have suggested that that approach is the source of the PC troubles, instead.

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