John Carmack: Keyboard-Mouse Still Better Than Controller for FPSes, Tightening Up Graphics on Level Three

Nathan Grayson

id Software boss and brain-god John Carmack may have softened his stance on consoles as of late, but don't get him wrong; his heart still has a hard-on for the PC, and he's not afraid to show it .

“The keyboard/mouse interface is definitely still the superior interface for a competitive first-person shooter experience, much better than an analog joypad,” he told PC Gamer.

But why stop with games? Clearly, the PC can do at least two other things.

"The browser environment is faster—navigating web pages on the console is a really tedious experience… And I do think there’s the whole idea of PCs being everywhere, and having a game that you can play just about anywhere. Anywhere there’s a PC, if you’ve got a few minutes you can download Quake Live content and jump in and play your game,” he said.

However, Carmack conceded that console development definitely has its perks -- for instance, acting as a hardy shelter in the hail of issues that is PC development.

"There are interesting technical things, looking across the spectrum of graphics cards, looking at the very latest stuff on there, but there are also times when I say, 'Wow, the 360 is a nicer place to develop games.' You bypass a lot of the issues there. Wouldn’t it be nice just to develop strictly for that platform?"


Around the web