Dragon Age II, we wanted to love you, but you made it so damn hard. Whether it was your three whole environments, your confusingly bloated navigation system, or your guards' inability to suspect that maybe – just maybe – the folks with robes, silly hats, and sparkly staves might be mages, your innumberable rough edges cut us deep. We're willing to give your franchise a second chance, definitely, but another sequel? So soon? Let's not rush into things.
“I'm looking for exceptional environment artists to join me at #BioWare Edmonton, Canada to work on #DragonAge3 #gamejobs #jobs #3D #artists,” read a tweet from senior director of creative development Alistair McNally.
On the upside, the Dragon Age team could definitely use a few more environment artists, since all they evidently had during DAII's development was an old, soggy sandwich once nibbled on by an environment artist. Sad to say, DAII made the leap onto shelves half-baked, and it left a lot of players cold. Fingers crossed that BioWare's not trying to turn this one around in record time again. We're all for emotional rollercoasters, BioWare, but let's keep them in your games. We're not sure we can take any more heartbreak.