Intel Will Push Core i7 for Game Graphics at GDC

Paul Lilly

Just how awesome is Intel's Core i7 architecture? According to Intel, Core i7 processors pack enough punch to supplant some of the graphics chores typically handled by GPUs from Nvidia and AMD.

"Learn how to easily add real-time 3D smoke, fog and other fluid simulations to your game without using up the GPU," Intel pitches to potential attendees on a webpage titled Intel at Game Developers Conference. "In this session, we will present the source code to a fluid simulator optimized for multi-core CPUs."

According to Tom R. Halfhill, an analyst at the Microprocessor Report and Maximum PC columnist, Intel might be seeking ways to make better use of its quad-core processors, though Halfhill said "I need to be convinced that a CPU can do those 3D effects better than a GPU can."

Dedicated graphics processors are typically better suited for high-end effects, but Jon Peddie, president of Jon Peddie Research (JPR) says there are exceptions. "Not all algorithms and processes map well to a GPU. You have to have a problem that is naturally parallel, and except for the rendering of, say, a water surface and subsurface and reflections, the wave motion equations will just fine on a CPU."

Maybe now you have that excuse you've been looking for to justify a quad-core upgrade.

Image Credit: Intel

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