Intel Cancels Larrabee Graphics Chip

Ryan Whitwam

Intel said today that it’s much hyped Larrabee graphics chip won’t be happening after all . The Larrabee GPU will exist only as a software development platform for the time being. According to Intel spokesman Nick Knupffer, "Larrabee silicon and software development are behind where we hoped to be at this point in the project. As a result, our first Larrabee product will not be launched as a standalone discrete graphics product.”

The Larrabee chip has already been delayed repeatedly, so this news isn’t entirely surprising. There have been indications of trouble ever since Larrabee missed its original debut in 2008. A recent demo of the chip at SC09 highlighted lackluster performance one wouldn’t expect after such a long development. It would have been Intel’s first standalone graphics part in over a decade, but now is little more than a sore spot.

Intel gave no clear guidelines on when the SDK can be expected, just sometime in 2010. The cancellation of Larrabee has no bearing on Intel’s upcoming hardware graphics solution for the Atom “Pine Trail” chip. Pine Trail will have graphics processing integrated in the CPU. Oh well Intel, you’ll always have Atom.

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