We've seen some things, man. We've watched men's lights flicker and go out after our bullets won a fairly lopsided battle against their internal organs. We've... er, also done other things involving guns, evil men, and the color gray. So we've seen a lot of the same things, is what we suppose we're saying. Depressing, right? No, not really. This is what PC gaming's super awesome, unendingly creative indie scene is for. On today's menu: a “roguelike shooter” with hints of Zelda from half the team that whipped up Super Meat Boy and a new spin on Minecraft that trades Legos for full-on sculpting.
First up, we've got The Binding of Isaac from Team Meat member Edmund McMillen. To be clear, it's not Team Meat's next big recipe for surefire success. It is, however, an incredibly interesting (and demented) sounding side-project that's a few seconds away from release in Gaming Industry Time. McMillen explained :
“Isaac is a roguelike shooter based on the dungeon structure of Zelda (NES). At its core it controls like Smash TV / Robotron in a randomly generated semi RPG world filled with powerups items and special abilities.”
“There is not a traditional leveling system in Isaac, instead we used an item system... 90% of items in the game stack, so as you progress your character will change into a monstrous powerhouse not only in stats and abilities but also in appearance.”
Meanwhile, renowned wearer of hats and also-game-developer-we-guess Notch pointed his massive fanbase toward Lords of Uberdark. In a nutshell, it's Minecraft, but with infinite- er possibilities. This stems from the fact that you can essentially sculpt and mold terrain as you see fit. In other words, the building blocks are going back in the closet with all your other childhood toys. Now, you can coat your friend's world with phallic imagery like a mature adult. Check out the video below to see the game in action.