Graphics Analysis: Wolfenstein: The New Order

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Hirantha

When you compare screens lets have the same scene, not a different segments of the screen.

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Hey.That_Dude

I saw lots of difference from Low to med.

The other ones were difficult to tell the difference with, very subtle changes.

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trgz

My thoughts exactly

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Innomasta

At this point it's mostly just the addition of SSAO, FXAA, draw distance, and shadow resolution- especially shadow resolution between preset qualities.

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LatiosXT

I feel like it's increasingly harder to tell the graphical qualities from medium to high to ultra max. Really the only thing that makes graphical differences pop out these are lighting effects. And some of those are subtle as hell.

Just the other day I turned on "supersampling" in Sniper Elite 3, I saw almost no difference in graphical quality other than my frame rates taking a nose dive.

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tetris42

Supersampling can be a night and day difference depending on how badly the aliasing is of the original game and what resolution you're running at. Usually it makes the most difference on texture and shader aliasing. So if you have lots of leaves and grass textures or chain link fences or thin wires, or reflections off armor or water, you can really see the difference. It can also eradicate the shimmering effect often seen with FXAA / SMAA style AA. I haven't played Sniper Elite though, so I can't comment on how much it benefits it.

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LatiosXT

I took screen caps. Even if this was an antialiasing feature, it was probably marred anyway by the actual antialiasing option that was doing a fine enough job. The only thing that stood out was the AO was less pronounced.

Besides, why do SSAA? MSAA does a good enough job and transparency AA has been a thing for almost 10 years.

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The Mac

Transparency AA is pretty hit or miss.

Id say less than 50% of my collection will do transparancy (Adaptive for AMD) AA.

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Bdiddytampa

I've got a pretty solid gaming rig, and I find that the graphics setting I cherish the most is the framerate. I'll gladly drop details to get steady 60FPS, but will never add details at the expense of a steady framerate. Most of the time the difference between High and Ultra, or Medium and Ultra in some cases, just isn't enough to worry about. That's just me though :-)

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DirtModeler

I dunno if an animated Gif, which only shows 256 colors is the best format to show differences in graphics settings?

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jimmthang

There's also a 1080p video as well: https://www.youtube.com/watch?v=Neztt453910