As gamers, we love our hobby; and as people, we love company. QuakeCon, of course, made that fact ridiculously obvious. Sure, the convention's glitz and glamour were nice, but gamers trekked out into Dallas' sweltering heat for one real purpose: to hang-out with other like-minded people.
But I saw plenty of that over the frag-tacular weekend. So now I'm curious: how do you guys deal with non-gamers? I imagine you interact with them on a regular basis, but do you surround yourself with them? Would you describe yourself as a normal, average-Joe who just happens to enjoy playing games, but generally falls in with most any crowd? Or do you proudly sport an "I Pwn Noobs" T-Shirt and expect your buddies to do the same? Sound off in the comments section.
Today's Roundup takes a look at how the industry's pulse-pounding pursuit of the elusive non-gamer is changing our beloved hobby. From the fall of the current five-year console cycle to Steve Jobs' apparent failure to "get" gaming, the industry is in for a wild ride. The twist? The ride has already begun. You'd best click "Read More" to continue.
"The truth is Steve Jobs doesn't care about games. This is going to be one of those things that I say something in an interview and it gets fed back to him and I'm on his s***head list for a while on that, until he needs me to do something else there. But I think that that's my general opinion. He's not a gamer," Carmack told Eurogamer.
As much as Apple's sleek sense of design and ubiquitous reputation could feed into a gaming console, I doubt Steve Jobs will ever hear Carmack's comment. The man's too busy running a multimedia empire to frequent a gaming site. Or to hear me say that his face is dumb and that he's ugly.
Another choice quote from EA CEO John Riccitiello. See, it's not that these things haven't been said before; it's that someone with a position of power is sitting in the captain's chair, directing his colossal company to finally fulfill these seemingly hyperbolic promises.
"I think what redeems our industry is quality and I think we take a step back every time we take a license and exploit it with a crappy game," Riccitiello said.
I'm happily sipping Kool-Aid while aboard the John Riccitiello bandwagon. Are you?
Instead, THQ president and CEO Brian Ferrell believes there are now "several sub-cycles." He pegs handhelds, Nintendo's Wii, and the back-and-forth between PS3 and Xbox 360 each as separate cycles.
Personally, I'm fine with diversification, but I'm interested in seeing which "cycles" create the most profit. After all, that's where hardware manufacturers, developers, and publishers will likely flock. But then, the Wii doesn't drop gobs of cash on third-party developers, so there's that to consider as well. Who even knows anymore?
Valve's Jakob Jungels (these things practically write themselves) recently blogged about incoming "new types of environments" for TF2. I can't wait to see where Valve takes TF2's beautiful engine, but this particular article also serves as an interesting look at the level creation process.
No, the ruined White House, exploding heads, and, you know, fallout are still in. Drugs, though, well, that's madness! Was Bethesda high when they decided to put those in the game? Shhh, don't let Australia know.
Because seeing in games is overrated.