GameSpy to Discontinue Multiplayer Services May 31st

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methuselah

I stopped using Gamespy when it went all spyware/malware/advertising on me. Frankly I'm glad it's going away. That's what you get!

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majorsuave

SWAT 4 has been cut off Gamespy a while ago already.

Luckily, crafty modders patched the game. Let's hope that talented people will be crafty for your games too.

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TheWizardPC

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JosephColt

1850 for the Mithril build? Those are horrible systems.

You can build a min-itx system with better components for cheaper.

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Nixon

That's nice, but I would suggest not advertising your business in website comments just because the larger advertisers do it too. It's a bit low. Try coming at it from a different angle without the snake oil salesman approach. Or look into advertising programs with google.;D

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vrmlbasic

This is why I despair that newer "DRM Free" games on GOG have online-only multiplayer that requires authentication (ie:DRM) via a key with a server run by the game devs. If a more massive company like GameSpy can't keep it going forever then I have no faith in the devs.

...of course, when the devs are leaving out LAN multiplayer due to a fear of tunneling and using online-only multiplayer as a DRM-laden fear-based cash grab, something GOG was supposedly against, I have no faith in 'em anyhow.

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Nixon

NOoo! I still play Star Wars Battlefront 2! D:
I guess we'll have to start using crappy LAN and VPN servers if that's possible...

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lastbluesun

But but... Will this affect star wars battlefront?

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winmaster

Hmm, wonder why Nintendo is turning things off on May 20th when GameSpy is going to continue operations until May 31st.

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RUSENSITIVESWEETNESS

I haven't used GameSpy since Quake 2.

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Morete

I thought GameSpy shut down a long time ago when their parent company divested from that product to invest in other more profitable products.

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winmaster

They stopped accepting new customers a while ago, but existing customers have been allowed to continue using their service for existing products until now.

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Scatter

I haven't played online games in ages other than MMORPGS. The last one I really played was the original Unreal Tournament. People (myself included) used to host our own servers and the UT browser used to show a list oo all of them. So games don't do this any more?

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QuantumCD

Do people like to host their own servers? I was considering turning one of my hobby projects into a multiplayer game and selling it/releasing it for free. For multiplayer, I was going to do "cloud" lobbies. Should I consider building a separate server application and/or integrating the server into the clients; then provide a global server list? Just curious what some people think.

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QuantumCD

Thanks for the feedback. I'll just write the singleplayer/offline version to use a "local" server. That way the ability to host MP servers will be built into the clients.

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Peanut Fox

I think a lot of that will depend on the kind of game you're making, and the audience. You'll also have to consider what is easier, and more economical for you as the developer.

The obvious answer is that if you can give the option, and it makes sense to then yes. Give users the ability to host themselves. Everyone likes options.

There are some benefits to this in that players can limit access if they want to, and it makes it easy for them to mod things. It also helps the longevity of the game. If users can spool up their own servers you never have to worry about supporting servers in the future when you no longer wish to support the project, or it becomes cost prohibitive to do so.

Drawbacks aren't as great, but things like pirating may be a concern, if you have them, how do you handle leader boards, and the lack of a "guaranteed" experience for all users.

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DelroyMonjo

Yes they do. WARGAME:ALB started allowing people to host MP servers and they sprang up like daisies in an April shower. It also allowed the server hosts to configure their own game limits, to a point.

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crwlngkngsnk

But, but, I like BF1942.

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PCWolf

One more reason to hate the "Online" requirement.