Quantcast

Maximum PC

It is currently Sat May 18, 2013 2:28 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 25 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Linux and...
PostPosted: Sat Jul 24, 2004 5:23 pm 
Bitchin' Fast 3D Z8000
Bitchin' Fast 3D Z8000
User avatar

Joined: Mon Jun 14, 2004 4:04 pm
Posts: 985
Location: Earth
Doom 3!!! Id's going to publish Doom 3 binaries for Linux and OS X. Sweet!

http://www.gamespot.com/news/2004/07/15/news_6102702.html

I can't wait to put this into my Gentoo box :D I wonder if they'll have an eBuild for it :wink:

Anyhow, that's what you get when you write your games in OpenGL. I'm sure that they have to change few things, but the graphics will pretty much stay the same. OpenGL is what great games are made of. :D


Top
  Profile  
 
 Post subject:
PostPosted: Sat Jul 24, 2004 9:47 pm 
Max [Ph]otographer
Max [Ph]otographer
User avatar

Joined: Mon Jun 28, 2004 4:10 pm
Posts: 5200
As Frank was always fond of saying, WOW.

This is really great news. Imagine just how many more fans will start using Linux and stop buying Windows when more games like this one become available for the Linux OS.

Today I have set a new record for being in Linux. Up in Linux for 2 days, 7 hours, and 6 minutes. I could have set this record a lot sooner if my mother did not need to get to her slideshow every freaking hour, making all these damn "finishing touches."

And she's still not done with it! But she's gone for the weekend with my father, so for now I can finnaly use Linux in peace. :)


Top
  Profile  
 
 Post subject:
PostPosted: Sat Jul 24, 2004 10:29 pm 
Bitchin' Fast 3D Z8000
Bitchin' Fast 3D Z8000
User avatar

Joined: Mon Jun 14, 2004 4:04 pm
Posts: 985
Location: Earth
Belboz99 wrote:

This is really great news. Imagine just how many more fans will start using Linux and stop buying Windows when more games like this one become available for the Linux OS.


Let's not get our hopes up, just yet. Linux still has a long way to go for it be a viable gaming platform. Mainly because of the old that DirectX has over the market. OpenGL, as good of an API it is, has its drawbacks since a lot of times, different vendors will implement the API differently on some levels. However, between OpenGL and DirectX, OpenGL is a much more robust graphics platform than DirectX>

Belboz99 wrote:
Today I have set a new record for being in Linux. Up in Linux for 2 days, 7 hours, and 6 minutes. I could have set this record a lot sooner if my mother did not need to get to her slideshow every freaking hour, making all these damn "finishing touches."

And she's still not done with it! But she's gone for the weekend with my father, so for now I can finnaly use Linux in peace. :)


Awesome! Linux does take some adjusting, but once you get the hang of it, using it becomes less and less of a chore and something that's actually fun. My Gentoo Linux server has been up for about three weeks now, and this server has been through all kinds of crap. I was emerging KDE on it (for certain utils) and transferring data back and forth using Samba, and the data transfer went without a hitch. My laptop's very responsive with Gentoo on it as well, I can't believe how fast KDE runs in Gentoo.

In all, using Linux has been one of the things I really had to struggle to keep using because for me, I would go back to Windows. Now that I'm more comfortable reading man pages, I'm beginning to look at Windows with disgust. Come to think of it, it's time for me to reformat Windows anyways.... ;)


Top
  Profile  
 
 Post subject:
PostPosted: Sat Jul 24, 2004 10:36 pm 
iron colbinator
iron colbinator
User avatar

Joined: Tue May 25, 2004 2:25 pm
Posts: 2761
Location: Washington, the state
Awesome. I am always entertained by running the same application natively in Linux as I do in Windows to compare visual quality and speed. And it means no Wine/WineX (Cedega, whatever) or rebooting to play games! :)


Top
  Profile  
 
 Post subject:
PostPosted: Sun Jul 25, 2004 3:26 pm 
Bitchin' Fast 3D Z8000
Bitchin' Fast 3D Z8000
User avatar

Joined: Mon Jun 14, 2004 4:04 pm
Posts: 985
Location: Earth
colby wrote:
Awesome. I am always entertained by running the same application natively in Linux as I do in Windows to compare visual quality and speed. And it means no Wine/WineX (Cedega, whatever) or rebooting to play games! :)


I'm always entertained by how functional a lot of the Linux software that I use already. I was taken by the fact that I had very little time to acclimate myself.

One thing though is that if they do release one, an eBuild would be nice. Us Gentoo folks wouldn't mind compiling that huge piece of work that is Doom3 is we can get the extra 200 fps because of CPU optimizations. :P


Top
  Profile  
 
 Post subject:
PostPosted: Sun Jul 25, 2004 5:03 pm 
Forum's 3dfx Zealot
Forum's 3dfx Zealot

Joined: Thu Jun 24, 2004 1:21 pm
Posts: 249
Location: Florida
I am not surprised to see binaries for OSX....

As if you had read boot magazine. in the issue where they had Alex St John interview Eric whats his face from ID and they were arguing about Direct X and Opengl Eric had said they they would fully support Apples Rhapsody Operating System. At the time Rhapsody was for both mac and pc. Anyway. Rhapsody turned into MacOSX after alot of improvements such as quartz and coco layers.

It does not surprise me at all since Eric kiss Steve Jobs ass.


Top
  Profile  
 
 Post subject:
PostPosted: Sun Jul 25, 2004 5:11 pm 
Bitchin' Fast 3D Z8000
Bitchin' Fast 3D Z8000
User avatar

Joined: Mon Jun 14, 2004 4:04 pm
Posts: 985
Location: Earth
Jawa78 wrote:
I am not surprised to see binaries for OSX....

As if you had read boot magazine. in the issue where they had Alex St John interview Eric whats his face from ID and they were arguing about Direct X and Opengl Eric had said they they would fully support Apples Rhapsody Operating System. At the time Rhapsody was for both mac and pc. Anyway. Rhapsody turned into MacOSX after alot of improvements such as quartz and coco layers.

It does not surprise me at all since Eric kiss Steve Jobs ass.


According to the article, they would support Mac OS X binaries granted that the PC version has matured enough (read: got all the necessary patches out) before they start work on it. Doesn't bother me one bit, as long as they put one out.

No offense to Alex St. John, but his current set of articles no longer impress me and I think that he's gotten lamer over the years. Anyhow, I still prefer OpenGL over DirectX simply because the OpenGL is just much easier to work in, and is cross platform.


Top
  Profile  
 
 Post subject:
PostPosted: Sun Jul 25, 2004 9:44 pm 
Java Junkie
Java Junkie
User avatar

Joined: Mon Jun 14, 2004 10:23 am
Posts: 24150
Location: Granite Heaven
I can't believe you are quoting a magazine from several years ago. :shock:

At any rate, id has released all of their games cross-platform so far ... it makes sense that they would do so again. Nonetheless, I was happy to hear them confirm it. It costs a lot to develop across platforms ... and it would not have been terribly surprising for them to cut development for 'nix and Macs.

They didn't, though, so ... now I have a reason to upgrade.

BASTARDS.


Top
  Profile  
 
 Post subject:
PostPosted: Sun Jul 25, 2004 9:47 pm 
Java Junkie
Java Junkie
User avatar

Joined: Mon Jun 14, 2004 10:23 am
Posts: 24150
Location: Granite Heaven
DJSPIN80 wrote:
No offense to Alex St. John, but his current set of articles no longer impress me and I think that he's gotten lamer over the years. Anyhow, I still prefer OpenGL over DirectX simply because the OpenGL is just much easier to work in, and is cross platform.


I was never impressed with his writing, even when he wrote for boot. He wrote with a 'look at me! I'm special! I worked for MS!' attitude that always got under my skin.

The fact that he STILL leans on his employment at MS (c'mon Alex ... it was LAST FUCKING CENTURY!) years later doesn't speak well of him at all. Who else has employment at the top of their resume?

Then again, WildTangent sucks ass, so I suppose he has to cling to something.


Top
  Profile  
 
 Post subject:
PostPosted: Mon Jul 26, 2004 5:55 am 
Forum's 3dfx Zealot
Forum's 3dfx Zealot

Joined: Thu Jun 24, 2004 1:21 pm
Posts: 249
Location: Florida
Actually I am not qouting a magizine from a couple of years ago I am qouting a magzine from 1996 . So 8 years ago.


Top
  Profile  
 
 Post subject:
PostPosted: Mon Jul 26, 2004 5:56 am 
Forum's 3dfx Zealot
Forum's 3dfx Zealot

Joined: Thu Jun 24, 2004 1:21 pm
Posts: 249
Location: Florida
DJSPIN80 wrote:
Jawa78 wrote:
I am not surprised to see binaries for OSX....

As if you had read boot magazine. in the issue where they had Alex St John interview Eric whats his face from ID and they were arguing about Direct X and Opengl Eric had said they they would fully support Apples Rhapsody Operating System. At the time Rhapsody was for both mac and pc. Anyway. Rhapsody turned into MacOSX after alot of improvements such as quartz and coco layers.

It does not surprise me at all since Eric kiss Steve Jobs ass.


According to the article, they would support Mac OS X binaries granted that the PC version has matured enough (read: got all the necessary patches out) before they start work on it. Doesn't bother me one bit, as long as they put one out.

No offense to Alex St. John, but his current set of articles no longer impress me and I think that he's gotten lamer over the years. Anyhow, I still prefer OpenGL over DirectX simply because the OpenGL is just much easier to work in, and is cross platform.



Yeah he articles have been lacking lately they dont have that same cocky attitude he use to. His writing has suffered.


Top
  Profile  
 
 Post subject:
PostPosted: Mon Jul 26, 2004 7:44 am 
iron colbinator
iron colbinator
User avatar

Joined: Tue May 25, 2004 2:25 pm
Posts: 2761
Location: Washington, the state
Jawa78 wrote:
It does not surprise me at all since Eric kiss Steve Jobs ass.


I don't really see it as kissing anyone's ass, I see it as continuing on a path of cross-platform development that they've been on for a while. Quake 3 (and Team Arena) has binaries for all three platforms, too.


Top
  Profile  
 
 Post subject:
PostPosted: Mon Jul 26, 2004 8:08 am 
Forum's 3dfx Zealot
Forum's 3dfx Zealot

Joined: Thu Jun 24, 2004 1:21 pm
Posts: 249
Location: Florida
No he has kissed alot of steve jobs ass. To get steve to invest in ID when they were having money issues. Steve did. plain and simple.


Top
  Profile  
 
 Post subject:
PostPosted: Mon Jul 26, 2004 8:36 am 
Java Junkie
Java Junkie
User avatar

Joined: Mon Jun 14, 2004 10:23 am
Posts: 24150
Location: Granite Heaven
Thank you for that informative retort, jawa. You've cleared everything up.

:roll:


Top
  Profile  
 
 Post subject:
PostPosted: Mon Jul 26, 2004 9:27 am 
iron colbinator
iron colbinator
User avatar

Joined: Tue May 25, 2004 2:25 pm
Posts: 2761
Location: Washington, the state
Jawa78 wrote:
No he has kissed alot of steve jobs ass. To get steve to invest in ID when they were having money issues. Steve did. plain and simple.


Err, okay. Conspiracy theory aside, I still think that cross-platform development is a Good Thing(tm).


Top
  Profile  
 
 Post subject:
PostPosted: Tue Jul 27, 2004 11:08 am 
Bitchin' Fast 3D Z8000
Bitchin' Fast 3D Z8000
User avatar

Joined: Mon Jun 14, 2004 4:04 pm
Posts: 985
Location: Earth
colby wrote:
Jawa78 wrote:
No he has kissed alot of steve jobs ass. To get steve to invest in ID when they were having money issues. Steve did. plain and simple.


Err, okay. Conspiracy theory aside, I still think that cross-platform development is a Good Thing(tm).


And it sure is! I like being able to write code once and not having to worry too much about the underlying libraries I use. Games are a bit difficult to make cross platform, even if they use cross platform API's. Most cross platform languages are just too bloated, as in the case of Python, and the VM will slow down game performance. That means that games will still have to be written in C++, which is not exactly "cross platform" by all means.


Top
  Profile  
 
 Post subject:
PostPosted: Thu Jul 29, 2004 3:12 pm 
Bitchin' Fast 3D Z8000
Bitchin' Fast 3D Z8000
User avatar

Joined: Mon Jun 14, 2004 4:04 pm
Posts: 985
Location: Earth
Jipstyle wrote:
I was never impressed with his writing, even when he wrote for boot. He wrote with a 'look at me! I'm special! I worked for MS!' attitude that always got under my skin.


Neither have I, I get the feeling that he treats his readers like imbeciles and not necessarily enthusiasts. I've never been impressed with his stuff in CPU anyways. Oh, and while we're at it, WildTangent sucks, it seems that AOL is putting WT spyware in their commercial AIM release.

Now going back to Alex, he's an obvious moron. First off, nobody cares if he worked for Microsoft - admitting that you work for the Evil Empire is just another way of saying "hey, I'm a corporate sellout!" and secondly, DirectX sucks. It's a bloated API, horribly documented, and it's slooooooow. One thing's for sure, OpenGL is much better, the API's are very efficient, it's not as bloated, and OpenGL code runs very well. it's no wonder that Carmack is using OpenGL when he wrote Doom3.


Top
  Profile  
 
 Post subject:
PostPosted: Thu Jul 29, 2004 4:16 pm 
Java Junkie
Java Junkie
User avatar

Joined: Mon Jun 14, 2004 10:23 am
Posts: 24150
Location: Granite Heaven
DJSPIN80 wrote:
Now going back to Alex, he's an obvious moron. First off, nobody cares if he worked for Microsoft - admitting that you work for the Evil Empire is just another way of saying "hey, I'm a corporate sellout!"


Weeeeelll .. I wouldn't go that far. Having MS on your resume is a good way to get another job ... in another corporate environment. Some people like that kind of thing.

/me shudders while quietly admitting to himself that he'd take a job at MS in a heartbeat ... even if it means emigrating south of the border.

DJSPIN80 wrote:
and secondly, DirectX sucks. It's a bloated API, horribly documented, and it's slooooooow. One thing's for sure, OpenGL is much better, the API's are very efficient, it's not as bloated, and OpenGL code runs very well. it's no wonder that Carmack is using OpenGL when he wrote Doom3.


100% agreement here.


Top
  Profile  
 
 Post subject:
PostPosted: Thu Jul 29, 2004 4:34 pm 
Forum's 3dfx Zealot
Forum's 3dfx Zealot

Joined: Thu Jun 24, 2004 1:21 pm
Posts: 249
Location: Florida
Jipstyle wrote:
DJSPIN80 wrote:
Now going back to Alex, he's an obvious moron. First off, nobody cares if he worked for Microsoft - admitting that you work for the Evil Empire is just another way of saying "hey, I'm a corporate sellout!"


Weeeeelll .. I wouldn't go that far. Having MS on your resume is a good way to get another job ... in another corporate environment. Some people like that kind of thing.

/me shudders while quietly admitting to himself that he'd take a job at MS in a heartbeat ... even if it means emigrating south of the border.





See that is where you are mistaken. See the cocky sob because i worked for MS angle was a great one. It is just an angle, personally I read his stuff as of lately and feel that he needs to come up with a new angle. I mean it was a good angle back in the day but things are different. Microsoft was at its peak which contributed to while the cockly sob angle worked. Personally i think that he could retool his image from a cocky sob to a old comudgen but it up to him.

I wont get in to the politics about direct x vs opengl...

Now alot of you criticize wild tangent. And I will say that I am dissappointed with there spyware policies but I have to admit I do like there games. While they are not Doom3 or UT2004 they do seem to have there place in the world. I really happen to like them . small little desktop games. There is a game that i play all the time with people called Lexibox and it is just fun little game. that was worth the few bucks i payed to have it. Again I dont like there spyware policy and the funny thing was the spyware went away when I paid for the program. I think they need to rethink that whole mess. But I will not bash them over the head with it and insult them over it.


Top
  Profile  
 
 Post subject:
PostPosted: Thu Jul 29, 2004 4:42 pm 
Java Junkie
Java Junkie
User avatar

Joined: Mon Jun 14, 2004 10:23 am
Posts: 24150
Location: Granite Heaven
Jawa78 wrote:
See that is where you are mistaken. See the cocky sob because i worked for MS angle was a great one. It is just an angle, personally I read his stuff as of lately and feel that he needs to come up with a new angle. I mean it was a good angle back in the day but things are different. Microsoft was at its peak which contributed to while the cockly sob angle worked. Personally i think that he could retool his image from a cocky sob to a old comudgen but it up to him.


How am I mistaken? That is what I said ... the MS schtick is old and he needs to move on.


Top
  Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 25 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group