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 Post subject: Checkout the soft body car damage!! :O
PostPosted: Sun Nov 24, 2013 8:58 am 
8086
8086

Joined: Thu Jun 29, 2006 12:25 pm
Posts: 61
Location: Eastern Washington state
Bugbear of Flatout fame, has release new sneak peek playground demo for players that pre-ordered their new derby/racing game. Bugbear has taken their damage model from the Flatout series to a whole new level!! :D

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You like soft body car damage, checkout the soft body damage being done in this video I did:




If like what you see, be sure to head on over to Bugbear pre-order page and get your pre-order in and get link to sneak peek demo and show your support for Bugbear who is trying to go without a publisher this time around. And yes the "Next Car Game" has been already Greenlighted on Steam. Will see Steam early access ( alpha version ) in the near future. :) Maybe full game get release in May 2014 if Bugbear stay on schedule.

http://nextcargame.com/pre-order/


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 Post subject: Re: Checkout the soft body car damage!! :O
PostPosted: Mon Nov 25, 2013 1:33 am 
8086
8086

Joined: Thu Jun 29, 2006 12:25 pm
Posts: 61
Location: Eastern Washington state
This got posted Sunday over at Bugbear forum:

24 cars on track - GREAT! And a quick question

Janne Suur-Näkki wrote:
Well, more cars was one thing that you guys were asking, wasn't it? :D

Unless something major comes up, we will keep the 24 cars for the full game at least for offline play. We have been already testing track races and derbies with the full grid of 24 cars, and thanks to our efficient tech, the performance hit is surprisingly minor. The chief problem is that, as you can imagine, the tracks get extremely crowded since most of them have been designed for a lesser amount of cars, so the going gets quickly very rough. But of course that's something that can be worked around, so it's not really going to pose a problem.

Online is something that we cannot confirm yet.


:)

Here a good video of guy enjoying the sneak peek video:

LGR Plays : Bugbear's Next Car Game


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 Post subject: Re: Checkout the soft body car damage!! :O
PostPosted: Sun Dec 01, 2013 11:53 pm 
8086
8086

Joined: Thu Jun 29, 2006 12:25 pm
Posts: 61
Location: Eastern Washington state
Here another humorous video done by Lazy Game Reviews:

Next Car Game vehicles JUST WON'T DIE

We might see alpha release by Christmas! :)


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 Post subject: Re: Checkout the soft body car damage!! :O
PostPosted: Sat Dec 07, 2013 3:14 am 
8086
8086

Joined: Thu Jun 29, 2006 12:25 pm
Posts: 61
Location: Eastern Washington state
New sneak peek V2.0 is out. Has a new toy to play with, an object canon that can fire spheres and rockets and can pick objects from the playground and fire them too.

This is my idea for a new derby mode for Bugbear "Next Car Game". I suggest using the sneak peek canyon in a derby. :)

I'm thinking online we could use the spheres or the rockets to wreck the other player's cars. This mode could be last man standing or do a deathmatch with respawns. Deathmatch would have a time limit, say 4 mins, who ever gets the most kills, win the match. I'm not a fan of respawns in a derby, but in a deathmatch mode I be OK with it. Cars would need to ghost for a few seconds after respawn so players could not camp respawn spots for easy kills.

I also think canon derby mode would work good for Team derbys. :)

Not sure if this mode would work offline with the AI. So I suggest in an offline canon derby, you use a free camera mode and are give a time limit to wreck all 23 AI with the canon.

One problem I see with this mode that would need some tweaking, is how fast you can fire spheres or rockets. I don't think it be good for this mode it you can rapid fire the spheres/rockets. Should only be able to fire 1 object per second. and if that too fast, make it 1 object fire every 2 seconds.

Bugbear could use existing derby pits, no need for new derby pits, unless Bugbear put this mode into the sneak peek playground.

So what you guys think?

New derby mode with the sneak peek canon? video

I started new thread over at Bugbear forum: New derby mode with the sneak peek canon?


Stress test, how many balls can your computer juggle ( 58 FPS )? ;)
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i5 2500 and a nvidia 660 ( 10 FPS )
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 Post subject: Re: Checkout the soft body car damage!! :O
PostPosted: Sat Dec 14, 2013 2:22 am 
8086
8086

Joined: Thu Jun 29, 2006 12:25 pm
Posts: 61
Location: Eastern Washington state
NCG alpha out on Steam by Christmas? :)

Quote:
Janne Suur-Näkki - Dec 13, 2013
Indeed, the next release will be Early Access, and it's not too far away anymore.


Beware of the monster within!! :shock:

If you wreck your car too much in the sneak peak, it becomes a giant

Image


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 Post subject: Re: Checkout the soft body car damage!! :O
PostPosted: Mon Dec 16, 2013 7:10 am 
8086
8086

Joined: Thu Jun 29, 2006 12:25 pm
Posts: 61
Location: Eastern Washington state
OK this weekend I tried my hand at derby pit making. Here repost of my posts I did over at Bugbear forum:


Easy to make your own "custom" track or derby pit in Sneak Peek demo v2.0.

Quote:
Purple44 >>
Tried my hand at making a derby pit with the v2.0 Sneak Peek using object cannon.

First try I use the big red part of the car crusher to outline the derby pit. I started the playground and let the AI come in a little closer, then hit Esc and disable the AI cars. then I circle the cars. This derby pit felt to big.

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Second try I let the AI cars come closer, then disable them, then use my car to push AI into a tighter circle. This time I tried using the car crusher long roller to outline derby pit, but rollers sometimes rolled into the cars. I tried 3 times to make derby pit with rollers, after screwing up the third time, I went with a shorter car crusher roller.

Problem with this derby pit, AI cars were getting stuck in the holes some the rollers made. And most the AI ending up resetting outside derby pit eventually. :(

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Third try I did not push the AI cars as far in as In did on second derby pit. This time I use the end of a spinner for object cannon. This object gave me better control in dropping them. But had to put a lot more objects to encircle the pit. AI cars not getting stuck as much with the spinner object, but AI still resetting out side of derby arena. Lot of work to do a short live derby and "repair all" option only repairs your car, not the AI.

Maybe have some video uploaded later today.

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Sneak peek not design to do derbys, but had to give it a try and see if it was possible to have a good derby with the AI in close quarters. :P


Quote:
Purple44 >>
Got my derby pit video uploaded today:

v2.0 Sneak Peek derby pits using object cannon.




Quote:
Purple44 >>
I decide to do one more derby pit. This time I just push about a 1/3 the AI cars towards middle of derby pit. The other 2/3 AI cars I left alone. These cars should reset inside of derby pit this time.

Image

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Here video of new derby pit:

v2.0 Sneak Peek derby pit, part 2.


For a close up of car damage, you can jump ahead to 21:55.

******************************

If Sneak Peek playground is release with final release version of NCG :), I hope Bugbear will also include a Sneak Peek derby pit with all 24 cars inside it, with the physics of the playground demo. And include the object cannon with rockets.


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 Post subject: Re: Checkout the soft body car damage!! :O
PostPosted: Mon Dec 23, 2013 9:13 pm 
8086
8086

Joined: Thu Jun 29, 2006 12:25 pm
Posts: 61
Location: Eastern Washington state
If you have not heard yet, Bugbear has sent out emails Saturday to those that have pre-order the Next Car Game, with a link to Steam key for NCG pre-alpha. The pre-alpha has the muscle car from Sneak Peek demo and also the small Euro car. There 1 derby pit, 1 dirt track and 1 tarmac track. Can select 12 car or 24 car race or derby.

You can remap your wheel, pad or KB now. Also you can go with all assists ON or better yet turn all assists OFF. All assists off, with a wheel on the dirt is fun drifting the car around the corners. :)

Here a post from a Bugbear Dev:

http://community.bugbeargames.com/index ... l#msg17929

Quote:
Janne Suur-Näkki >>>
Thanks guys, we're really happy to hear you're having such a great experience. To be honest, we didn't have too much time for testing to get the release out in time for the holidays, so we were a bit anxious about the quality of the build. Like I think I already stated elsewhere, there are quite a few issues that need to be fixed, but luckily they should not be too detrimental to the experience at this point.

We're also really happy that the first build is finally out because it means that we have pretty much nailed all the boring (to any of our coders reading this, sorry!) stuff and can finally concentrate on building the game around the base we now have. That means more tracks with more content, more cars, proper upgrading, better driving dynamics, and so on, and of course a lot of fine-tuning to everything that we already have.

Of course you guys will be first ones to enjoy all the improvements first-hand with our future Early Access releases.



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Checkout this thread for some videos and pics:

Early Access Videos/Photos

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 Post subject: Re: Checkout the soft body car damage!! :O
PostPosted: Sun Dec 29, 2013 7:31 am 
8086
8086

Joined: Thu Jun 29, 2006 12:25 pm
Posts: 61
Location: Eastern Washington state
Short funny glitch video here:

http://community.bugbeargames.com/index.php/topic,1889.0.html

Having troubles getting a 1st place finish on the 2 tracks? Try swapping stock tires for tarmac tires. ;)


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