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 Post subject: Bugbear goes "retro flat-out", think 2002!!
PostPosted: Fri Nov 08, 2013 10:45 am 

Joined: Thu Jun 29, 2006 12:25 pm
Posts: 61
Location: Eastern Washington state
Prepare to be SHOCKed By what Bugear did Thursday!!

Image Image Image Image

Here a repost of Bugbear Kickstarter update:

Bugbear goes "retro flat-out"


Hey, everyone! Since we’re currently running a Kickstarter campaign for our Next Car Game, we thought it would be a great time to share something very special with you.

You can now download a prototype that we created over 10 years ago that has never been shown publicly. The prototype is a little rough around the edges, but it served as an initial actualization of our vision for a reckless racing game, and despite the humble beginnings, it later grew into a game franchise loved by millions of fans.

The foundation for our proprietary physics engine was laid down in the prototype, and even today, the physics engine we use is based on the very same core. Actually, even the code wizard who developed it over ten years ago is working on our amazing Next Car Game!

Now we want to bring our original vision back to life on PC and next-gen consoles and make a racing game offering unparalleled racing simulation, spectacular crashes and in-depth car upgrading. You have never seen anything like it, but we can only do it with your support!

To make things clear, this is NOT the sneak peek technology demo of the Next Car Game. It will be released right after the Kickstarter campaign has ended so that you can get a taste of things to come and help us develop the best demolition racing game ever!



If try to install demo under WinXP or Vista, you may run into some trouble. I had no trouble running demo under Win7. Here link to Bugbear thread where I posted how I got Retro demo to install under WinXP.

Bugbear Retro Demo 2002 - installing and running on WinXP

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