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 Post subject: Top 10 Game Features
PostPosted: Mon Oct 08, 2012 1:47 am 
8086
8086

Joined: Sun Oct 07, 2012 1:03 pm
Posts: 8
Assuming that one can stop chasing hardware/software companies for a bit... What are your top 10 (or whatever) features that you would like to see in a Video Game?
I.E., if you could design a video game what features would you include?
Include themes, game style or type, number of players, plot, setting, etc.


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 Post subject: Re: Top 10 Game Features
PostPosted: Fri Oct 12, 2012 4:35 am 
Smithfield
Smithfield
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Joined: Sat Jun 26, 2004 2:47 am
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Location: Between 32nd Notes
One of my dream features in a game world would be real world physics beyond just collisions and water simulation.

An example of what I'm looking for is if there is something on fire and I want to put it out I can use everything in the environment to do so. That could be taking a bucket and filling it with water and pouring it on the fire or grabbing a blanket off the bed and smothering the fire out.

In other words everything in the game world behaves like it would in the real world and not just a bunch of geometry.

I don't think computers are anywhere near being capable of doing though.


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 Post subject: Re: Top 10 Game Features
PostPosted: Fri Oct 12, 2012 5:59 am 
8086
8086

Joined: Sun Oct 07, 2012 1:03 pm
Posts: 8
Satchboy wrote:
One of my dream features in a game world would be real world physics beyond just collisions and water simulation.

An example of what I'm looking for is if there is something on fire and I want to put it out I can use everything in the environment to do so. That could be taking a bucket and filling it with water and pouring it on the fire or grabbing a blanket off the bed and smothering the fire out.

In other words everything in the game world behaves like it would in the real world and not just a bunch of geometry.

I don't think computers are anywhere near being capable of doing though.





Real-world physics would be too cool in a game. Just like real life.
Now I'm curious.



Here are a couple of articles that might interest you.

http://www.sciencebuddies.org/science-f ... p031.shtml

http://www.olafurandri.com/nyti/papers2 ... 0Games.pdf


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