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 Post subject: Verizon FiOS, What's the point?
PostPosted: Tue Jul 17, 2012 12:24 pm 
8086
8086

Joined: Tue Jul 17, 2012 12:12 pm
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Now, correct me if I'm wrong but aren't we at the mercy of other site's servers as to how much bandwidth we can take up on their networks for dl and ul? Why on earth would I pay $200 to be able to theoretically be able to download 300tMb/s {tMb/s= theoretical megabytes per second} or upload at 65tMb/s when the average GOOD site controls flow at somewhere around 15M down and 3-5M up. Are there servers out there that are making these speeds worth the chatter and price? My TWC Extreme "allows" 30/5 and I never see those speeds (and trust me, it's not my equipment) in an actual dl or ul. As for dl times opening a particular website, 5M/512k is plenty. Now I know, gaming is a different animal but has anyone actually tested the servers they are playing on to see if they can get this kind of speed out of them? And if it IS possible, can the actual network in the areas offering this service handle it on a large scale? There's only so much bandwidth to go around in a particular area/network before you get a bottleneck effect. Even my "Extreme" service slows to a crawl at 5pm when everyone gets off work and on facebook or steam. What's all the hype?


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 Post subject: Re: Verizon FiOS, What's the point?
PostPosted: Mon Jul 30, 2012 11:07 am 
Clawhammer
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Joined: Fri Sep 23, 2005 6:22 pm
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Location: In the closet
kustommachines wrote:
...What's all the hype?


Little more than marketing.


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 Post subject: Re: Verizon FiOS, What's the point?
PostPosted: Mon Jul 30, 2012 11:52 am 
Smithfield
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Joined: Sun Jun 18, 2006 7:37 pm
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I've seen Steam routinely pull as much data as the network I'm connected to allows. At home I'm usually at 1.5MBps to 2MBps, which makes sense if the home connection is 18Mbps. When I was at college and I plugged into the wired LAN, I could pull 10MBps+ on Steam. Which makes sense since 10MBps is about right for a 100Mbps Ethernet line (and Speedtest.net came out consistently to 95+Mbps).

Then again Steam probably uses a P2P distributed system. So it really depends on the topology. A more or less direct connection to the remote is probably more bandwidth limited.


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 Post subject: Re: Verizon FiOS, What's the point?
PostPosted: Tue Jul 31, 2012 2:52 pm 
Million Club - 2 Plus
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Location: Up in you attic...Wi-Fi is delicious
LatiosXT wrote:
Then again Steam probably uses a P2P distributed system. So it really depends on the topology. A more or less direct connection to the remote is probably more bandwidth limited.


Steam itself is server/client. However Steam is going to download as much as it can so, having to download Max Payne 3 which comes in at 28.6 GB isn't going to take ages. Of course during a Steam sale/game release/update the servers will slow to a crawl since obviously there are other people downloading.


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 Post subject: Re: Verizon FiOS, What's the point?
PostPosted: Tue Jul 31, 2012 5:04 pm 
Smithfield
Smithfield

Joined: Sun Jun 18, 2006 7:37 pm
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Airheadq wrote:
Steam itself is server/client. However Steam is going to download as much as it can so, having to download Max Payne 3 which comes in at 28.6 GB isn't going to take ages. Of course during a Steam sale/game release/update the servers will slow to a crawl since obviously there are other people downloading.

I was able to get all the games I bought during the summer sale at the speed I usually get games from Steam at... so they're doing something that isn't quite as simple as this.


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