My point still stands, considering the limitations I have why are some big budgets studios still producing inferior quality? Why is quality games the exception not the norm?
Do you know what marketing is? How much it costs? Testing and Quality Assurance/Control? Do you know how much render farms cost? How much a really good developer machine costs? How much it costs to maintain multiple development environments? Do you know what it takes to design a game engine? Do you know a thing about computer graphics (NOT rendering)? What about the developer salaries? You have to pay them VERY well to get them to work the kind of hours required. You have 10 developers working full time, they are going to make 60-100k / year benefits and all. Then project managers, content developers, writers, artists, etc... How about office space? Internet access? Electricity and utilities?
Do you actually KNOW anything about ACTUAL game development and design? (hint, the answer is no you don't).
Here is an example: Have you any experience with network protocols and design? My senior design team (3 of us) took 6 weeks to develop just the networking code. 6 weeks! We worked 10 hour days sometimes too.
Our project was over 35k lines of our own developed source code. We were using a library (SDL.NET) to interface with the hardware. We just told the SDL what to do. We used a freely available A* library too (this was a school project after all, and not for sale).
If you use standard LOC measurement techniques. A good developer only turns out 300 LOC per day. Do the math, that works out to almost 4 man months worth of time. Sure there were 3 of us working on it, but we had other classes, reports to do, we developer our own graphics, etc. I wouldn't dream of selling that game. It isn't "good" enough. But I know a boat load more about development, gaming, graphics, and working on a large project than I ever did before that.
I wish I could see your videos, but I really still don't think you have done anything of note....