Satchboy wrote:
One of my dream features in a game world would be real world physics beyond just collisions and water simulation.
An example of what I'm looking for is if there is something on fire and I want to put it out I can use everything in the environment to do so. That could be taking a bucket and filling it with water and pouring it on the fire or grabbing a blanket off the bed and smothering the fire out.
In other words everything in the game world behaves like it would in the real world and not just a bunch of geometry.
I don't think computers are anywhere near being capable of doing though.
Real-world physics would be too cool in a game. Just like real life.
Now I'm curious.
Here are a couple of articles that might interest you.
http://www.sciencebuddies.org/science-f ... p031.shtmlhttp://www.olafurandri.com/nyti/papers2 ... 0Games.pdf