Then you must have stopped reading right there to post ignorantly without reading my followup statement.
No reason to get all pissy there, bro. In life, it's OK if people disagree with you. It's bound to happen occasionally.
I read your post. But the term "Guest" implies a limitation, probably that you don't have access to your account, so you can't play the campaign as you would have otherwise.
Since I don't own the game, maybe you can help me understand how things are set up. With the original, I had an "account", and so did others. I played through the campaign, and others did too, whomever had access to the computer, at their own speed, some faster, some slower, etc. Is this capability built into the game such that you can continue through the campaign when offline?
Also, from what I understand, you can create one and only one account attached to the game. I'm also assuming that you and other people cannot move through the campaign independently. Is this true? Only one true account per serial number?
Does Blizzard allow you to install "Spawn" copies and play LAN games with your friends? I think we all know the answer to that one.
Again, like I said, I don't own the game. So if you could, politely, tell me a bit about the account creation process, how many people can have access to the game independently, and if you don't have Internet access how a "guest" account will suffice in place of your own account. kk thx