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 Post subject: Torchlight II - Spring 2011
PostPosted: Wed Aug 04, 2010 10:57 am 
Thunderbird
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It's a no brainer really.

Thank goodness it isn't taking well over a decade to get a sequel,... like SOME dungeon crawlers I know who will remain nameless.

http://kotaku.com/5604215/torchlight-ii-coming-spring-2011

The skinny:
Quote:
Customizable Characters – Players create and customize a character from one of four classes available and choose an animal companion. Through cosmetic, class, and gender choices, skill path decisions, and the treasures they acquire, each character can be custom-tailored to each player's needs.

Moddability – Torchlight II will release with an updated version of TorchEd, the Torchlight editor. Players have the option to create their own mods, adding even more content to the world. You and your friends can download the same mod and play together!

New User Interface – Torchlight II boasts an entirely new, improved user interface, designed to be easier than ever for new players to pick up and play. Thanks to this intuitive interface, players have immediate access to a rich and varied world, with little experience necessary.

Overworld Areas – Torchlight II has large randomized overworld areas to explore with weather, time of day cycles, and random events that provide players with even more content to experience.

Random Dungeons – Delve into randomly generated dungeons within the game at any time for extra experience and rare loot. Dungeons in Torchlight II have even more branching paths to explore with friends filled with random events, rewards and dangers.

Retirement System – Once characters are sufficiently leveled up, they can "retire" and bestow specific benefits and perks onto new characters.


The Overworld Areas sounds awesome. Torchlight needs to get bigger.


Last edited by Consolitis on Mon Aug 23, 2010 6:18 am, edited 1 time in total.

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 Post subject:
PostPosted: Wed Aug 04, 2010 3:32 pm 
Java Junkie
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Sweet! Thanks for the excellent news. :)


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 Post subject: Re: Tochlight II - Spring 2011
PostPosted: Wed Aug 04, 2010 6:45 pm 
Northwood
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Awesome. I just hope it has some improvements in controlling your character, because "New User Interface" isn't too specific.




Consolitis wrote:
Thank goodness it isn't taking well over a decade to get a sequel,... like SOME dungeon crawlers I know who will remain nameless.


Don't get your hopes up, buddy, Iron Lore closed down 2 years ago.


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 Post subject:
PostPosted: Wed Aug 04, 2010 9:15 pm 
Thoroughbred
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Quote:
The game will include a free peer-to-peer matchmaking service that drops you and your pal into randomized outdoor areas, caverns and dungeons

Missed a very important part for me. Co-op MP!


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 Post subject:
PostPosted: Thu Aug 05, 2010 10:51 am 
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Sweet!


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 Post subject: Re: Tochlight II - Spring 2011
PostPosted: Wed Aug 18, 2010 11:18 am 
Thunderbird
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Multiplayer video here; http://kotaku.com/5615698/torchlight-ii-reminds-us-why-it-has-returned

It's looking really great!


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 Post subject: Re: Tochlight II - Spring 2011
PostPosted: Wed Aug 18, 2010 11:30 am 
Java Junkie
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Woo!!

I wish they'd zoom in a bit, though.


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 Post subject: Re: Tochlight II - Spring 2011
PostPosted: Fri Aug 20, 2010 6:08 am 
Smithfield
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I love that there is a retirement system.


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 Post subject: Re: Tochlight II - Spring 2011
PostPosted: Fri Aug 20, 2010 7:56 am 
Java Junkie
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urmumsacow wrote:
I love that there is a retirement system.


I love that they claim this is new .. there is a retirement system in the original.


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 Post subject: Re: Tochlight II - Spring 2011
PostPosted: Sat Aug 21, 2010 1:00 pm 
Thunderbird
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So TorchLight 2 gets Two-Player co-op. I will be buying it when i can.

So will Torch Light 3 feature 3-Player Co-op? and episode 4 4-player, and so on? i guess i will have to choose my battle buddy wisely.


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 Post subject: Re: Tochlight II - Spring 2011
PostPosted: Sun Aug 22, 2010 7:49 am 
Java Junkie
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The video showed more than 2 players ..


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 Post subject: Re: Tochlight II - Spring 2011
PostPosted: Sun Aug 22, 2010 8:49 pm 
Willamette
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Due to the spelling of the title in this thread, every time I look down the list, I swear it looks like it says "touchlight", which could mean any number of things, lol.


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 Post subject: Re: Tochlight II - Spring 2011
PostPosted: Mon Aug 23, 2010 6:19 am 
Thunderbird
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PM_DMNKLR wrote:
Due to the spelling of the title in this thread, every time I look down the list, I swear it looks like it says "touchlight", which could mean any number of things, lol.


Ouch. Thanks & fixed.


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 Post subject: Re: Tochlight II - Spring 2011
PostPosted: Mon Aug 23, 2010 8:25 am 
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PM_DMNKLR wrote:
Due to the spelling of the title in this thread, every time I look down the list, I swear it looks like it says "touchlight", which could mean any number of things, lol.


Atleast it didnt say Fleshlight. :lol:


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 Post subject: Re: Tochlight II - Spring 2011
PostPosted: Mon Aug 23, 2010 9:18 am 
Willamette
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Phosphorous wrote:
Atleast it didnt say Fleshlight. :lol:


Admittedly, that was the first thing to come to mind once I thought of "touchlight", lmao.


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 Post subject: Re: Torchlight II - Spring 2011
PostPosted: Tue Aug 24, 2010 5:39 pm 
Thunderbird
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Cant wait, the outdoor areas look awesome. Torchlight 1 was probably the most time i ever spent on a game that cost so little($10 on steam sale).

I hope they can expand on the role of the pet a bit more


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 Post subject: Re: Torchlight II - Spring 2011
PostPosted: Wed Aug 25, 2010 4:38 am 
Thunderbird
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Co-Op seems to be 3 pax at a time. And, with 3 pets, plus minions, the screen can get quite busy.

With my character in T1, I usually have the pet, the two types of summoning spell minions (from your pet) and your own summoned creatures (spec and/or spell) - it can add up to 7 characters on screen. Meaning, you can have up to 21 characters fighting who knows how many enemies on screen for T2.

Thats probably why the camera is scaled back so far in T2.


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 Post subject: Re: Torchlight II - Spring 2011
PostPosted: Wed Aug 25, 2010 6:09 am 
Thunderbird
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Ahh thats right i never made a summoner build, i guess i know what im doing for the next week


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 Post subject: Re: Torchlight II - Spring 2011
PostPosted: Wed Aug 25, 2010 8:15 pm 
Willamette
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There ought to be an auto-adjust setting for the camera to zoom in/out depending on how full the screen is. Sure, it could get a little annoying, but I doubt it would have enough negative impact for any real complaints.


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 Post subject: Re: Torchlight II - Spring 2011
PostPosted: Fri Sep 03, 2010 12:15 pm 
Thunderbird
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After purchasing part I of Torchlight, I'll have to get part II, love the game.


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