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 Post subject: Re: Torchlight II - Spring 2011
PostPosted: Fri Sep 03, 2010 12:23 pm 
Java Junkie
Java Junkie
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Joined: Mon Jun 14, 2004 10:23 am
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Location: Granite Heaven
PM_DMNKLR wrote:
There ought to be an auto-adjust setting for the camera to zoom in/out depending on how full the screen is. Sure, it could get a little annoying, but I doubt it would have enough negative impact for any real complaints.


That'd be great if it was optional. Set the camera to zoom to fill all of the 'important' information: players and visible monsters.

It has to be optional, though, to ensure that whiners can be mocked.

"I hate the zooming camera!"
"STFU and RTFM, n00b, you can disable the zoomer"

etc.


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 Post subject: Re: Torchlight II - Spring 2011
PostPosted: Sun Sep 05, 2010 3:26 pm 
Willamette
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Jipstyle wrote:
It has to be optional, though, to ensure that whiners can be mocked.


I agree, that would be better, or at least an option to switch from auto to manual and back. Some may forget to hit their keys and start bitching, only to find out they're the jackass that forgot to hit the key, lol.


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 Post subject: Re: Torchlight II - Spring 2011
PostPosted: Tue Sep 14, 2010 10:41 am 
like a rock - waitaminute, I AM a rock
like a rock - waitaminute, I AM a rock
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Torchlight was fantasitc. I played MANY playthroughs with the game. The one downside for me was the total lack of co-op multiplayer support. With this added into Torchlight 2 I'm super excited about the game.

Now if they could institute an insurance system for enchanting weapons and items so that I didn't have to use a game mod to allow for 0% failure that would be a great win :D What can I say? I like my loot to be super-powerful with a list of modifiers longer than the screen can support.


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