I like to optimize things and I read in a couple posts in various places online some things about modifying QoS, UDP, and something about "traffic shaping." I'm not much of a network buff, I'm more into hardware, but I know my way around a router setting page if I try. The stuff I found on optimizing FiOS (and in particular the MI424WR Rev. F router that came with my FiOS) was sparse and unclear
or too technical
What I've done so far is changed the router's MTU settings to 1492 since apparently that's what FiOS uses, as per this thread
. Changing the MTU manually on my PS3 from 1500 to 1492 as well caused my speed test via speakeasy.net/speedtest to jump from about 12 to 15mbps for both wired and wireless connections.
I do not know how to affect Xbox360's use of MTU, and hopefully changing the settings in the router as per the link above does the trick. I do not really know how to test that theory though.
For my PC I believe the verizon optimizer already adjusted the settings like MTU and other numbers I'm less familiar with.
However, from what I read, adjusting MTU settings is not the only tweak that can improve online gaming for both consoles and PCs. As I mentioned, I saw things about QoS, UDP, and traffic shaping. The link imbedded in "unclear" above seemed to contain information about QoS and maybe other methods of improving online gaming... something about flooding game servers or other hosting players with too many packets or too much information with your own higher-speed connection actually causes you lag... and something about upload/download synchronicity... Anyway, my service is 15down/5up.
If anyone could clear up or compile the patchwork of info I've managed to find surfing the web into one coherent and clear compilation in this thread, it would not only help me, but others like me searching for the above topic. Thanks.