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 Post subject: Getting a cell phone game to the phone
PostPosted: Wed Jul 13, 2005 9:08 am 
7yrs+11,000 Posts
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Joined: Tue Jul 27, 2004 5:44 pm
Posts: 11242
Location: The kitten above is not on fire.
if I make a cell phone game using

This
or
This
(its a flavor of basic but bite me)

how can I get it to the phone??????


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 Post subject:
PostPosted: Wed Jul 13, 2005 5:24 pm 
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Joined: Fri Sep 17, 2004 5:35 pm
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For sprint phones, use GCD files and host it on the web. I posted scripts here which would do it automatically (create the GCD files, that is).


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 Post subject:
PostPosted: Wed Jul 13, 2005 7:13 pm 
7yrs+11,000 Posts
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Joined: Tue Jul 27, 2004 5:44 pm
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Location: The kitten above is not on fire.
then they get to the phone how?

and what about other cell providers?


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 Post subject:
PostPosted: Thu Jul 14, 2005 11:43 am 
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Then you visit the site and click on a link to the GCD files or whatever... Then it downloads :)

For other providers, I am unsure


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 Post subject:
PostPosted: Sun Jul 17, 2005 5:01 pm 
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Location: Somewhere between compilation and linking
Most Java based phones come with a desktop utility to install applications, so you plug the phone into the computer (normally usb) and then install the jar or jad files onto the phone.

Many higher-end phones also include some form of wireless installation method as well. For example, Blackberry phones allow you to install applications via OTA (over the air), which is a nice convience if you're away from your computer and want to try out a game or something.

And how did you find another BASIC programming environment?! Why not just learn/use J2ME instead of a BASIC environment that compiles for J2ME devices?


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