I've searched the web and have not found this. The only thing close I've found has been Nvidia's Quadro FX line for display rendering. It seems to me that the current Nvidia cards (I don't include ATI because they are limited to PS2.0) are just as nearly beafy as their $6000 big brother (Quadro FX 4000 SDI).
Now, I don't know a ton about PS3.0, but I do know that it is nearly unlimited in terms of applying shaders and I'm not sure, I could be wrong, but I've heard talk that PS3.0 could do ray-tracing. I've seen tons of cool things being done with PS3.0 on the internet. Most people are trying to get this stuff to work in real time (which is good for gaming) but some of it can't. I still see tons of value in this field for commercial ray-tracing software. A few that come to mind are Lightwave 3D, 3D Studio Max, and Maya. If some ray-tracing could be ported over to the GFX card, then that would increase the value of SLI for graphic designers.
Tell me if I'm wrong, but isn't it possible? I am a graphic designer as well as a gamer on the same machine and would love an excuse to get a Dual-CPU, dual-GPU unit with Lightwave 3D (9 or whichever) considering me to have 4 total threads (1 for each CPU and 1 for each GPU). I also think that the GPU has more horsepower than a CPU because of the number of pipelines and the depth of the pipelines. Also the PCI-E bus allows high-bandwidth in BOTH directions so the GPUs could send info back to main memory and the CPU(s).
I just had this thought and was wondering if it is plausible and also if any of you have heard anything similar. If I'm the first one, money is good
but I would really like to see graphic design software (Lightwave 3D, WorldBuilder, 3D Studio Max, etc.) using this technology. I would think that it would very much decrease rendering time (as well as create a market for PS3.0 sooner and forcing ATI to switch over in order to compete).
Anyways, just a thought... Should be an interesting thread if my thought is correct. Let me know what you guys think.