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What Graphics card do you have?
Geforce 6800 Ultra Extreme 8%  8%  [ 3 ]
Geforce 6800 Ultra 3%  3%  [ 1 ]
Geforce 6800GT 0%  0%  [ 0 ]
Geforce 6800 0%  0%  [ 0 ]
X800 XT PT 3%  3%  [ 1 ]
X800 XT 0%  0%  [ 0 ]
X800 Pro 3%  3%  [ 1 ]
Geforce Ti Series 19%  19%  [ 7 ]
Older ATI Series 46%  46%  [ 17 ]
Other 19%  19%  [ 7 ]
Total votes : 37
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 Post subject: Re: Uhh, 6800GT beating X800 XT PT??????
PostPosted: Sat Jul 03, 2004 10:58 am 
Bitchin' Fast 3D Z8000
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Kane_233 wrote:
Quote:
Uh, well what were supposedly heading towards here is, in fact, using AA and AF while at 1600x1200. You know, technological advances within the consumers realm. :roll:


Actually no dumb ass. Anti-Aliasing is when you're stuck at 800x600 or 1024x768 and you can't stand to look at the jaggies. HALO at 1280x1024 is a good example of a game that still has jaggies at such a high resolution.

By the time you make it up to 1600x1200 things looks great. In just about ANY game. This is of course only with regards to AA not AF.

Anisotropic Filtering is awesome all the time. So a *real* test would be how well they do AA/AF at lower resolutions. Post #1 was a total TROLL post anyway. :) so if he's going to troll I'll troll.


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 Post subject: Re: Uhh, 6800GT beating X800 XT PT??????
PostPosted: Sat Jul 03, 2004 11:05 am 
Bitchin' Fast 3D Z8000
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gobeavs wrote:
TheMocoMan wrote:

Everything looks great to me. Looks like ATi kick stomps the piss out of the NVIDIA cards even on the 3.0 shader model! Anti-Aliasing a game at 1600x1200?

Go get um ATi :!:


Even if you don't use AA and AF at 16x12, it shows that the AA and AF of the Nvidia cards are better than ATI's at least in Far Cry. So with future games, that you can't run at 1600x1200, the Nvidia's might be better.


I hear what you're saying. In FarCry at 16x12 with AA/AF yes NVIDIA cards show off their amount of power. 16 pipelines after all. So really an NVIDIA card *only* begins to strut it's stuff when you tap the card to the maximum. (i.e. AA at 16x12)


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 Post subject:
PostPosted: Sat Jul 03, 2004 11:50 am 
8086
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Joined: Fri Jul 02, 2004 12:13 am
Posts: 32
Also, 1 or 2 years down the road, when you can't run games at 16x12, if you have an 6800 gt card you know that you will be able to run at better quality because you can have 1024x758 AA and AF while the x800 pro may have to just run at 1024x768, because the gt's AA and AF is more efficent. If I spend 400-500 bucks on card I want it to last as long as possible.


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 Post subject:
PostPosted: Sun Jul 04, 2004 9:29 am 
Team Member Top 500
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Ghostwheel wrote:
I have a 9800 Pro. It will probably stay with me for a long time, I have a lot of other priorities right now, like getting a water cooling setup going.


***WARNING***

After the first time, you get uncontrollable urges to watercool everything!

I am on to watercooling my 3rd rig here. First was my wifes Mobile Barton system. Then the HTPC for silence. Now my duallie is up.

I'm already thinking about the server ;)

One more thing. I highly recomend picking parts from dangerden to make it. If looking for a reservoir that slide in a bay, the dangerden branded ones are a must IMO. They use a thicker wall so that plugs don't need to be glued on the inside to seal the mounting holes. These have been known to occasionally develop a leak in brands like Typhoon.


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 Post subject: Re: Uhh, 6800GT beating X800 XT PT??????
PostPosted: Sun Jul 04, 2004 10:10 am 
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TheMocoMan wrote:
Kane_233 wrote:
Quote:
Uh, well what were supposedly heading towards here is, in fact, using AA and AF while at 1600x1200. You know, technological advances within the consumers realm. :roll:


Actually no dumb ass. Anti-Aliasing is when you're stuck at 800x600 or 1024x768 and you can't stand to look at the jaggies. HALO at 1280x1024 is a good example of a game that still has jaggies at such a high resolution.

By the time you make it up to 1600x1200 things looks great. In just about ANY game. This is of course only with regards to AA not AF.

Anisotropic Filtering is awesome all the time. So a *real* test would be how well they do AA/AF at lower resolutions. Post #1 was a total TROLL post anyway. :) so if he's going to troll I'll troll.


AA doesn't work in Halo


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 Post subject: Re: Uhh, 6800GT beating X800 XT PT??????
PostPosted: Sun Jul 04, 2004 10:53 am 
Bitchin' Fast 3D Z8000
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JC wrote:
Quote:
AA doesn't work in Halo


What did I say?

Quote:
HALO at 1280x1024 is a good example of a game that still has jaggies at such a high resolution.


Yepp. Doesn't look like I said I ran AA in HALO. Here's your sign.


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 Post subject: Re: Uhh, 6800GT beating X800 XT PT??????
PostPosted: Sun Jul 04, 2004 6:14 pm 
Clawhammer
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TheMocoMan wrote:
Kane_233 wrote:
Quote:
Uh, well what were supposedly heading towards here is, in fact, using AA and AF while at 1600x1200. You know, technological advances within the consumers realm. :roll:


Actually no dumb ass. Anti-Aliasing is when you're stuck at 800x600 or 1024x768 and you can't stand to look at the jaggies.


Why all the degrading remarks? I'll admit that I know near nothing when it comes to computers compared to most other members here but, you seem to have the need for rudely replying to people whom don't know that much and are, in fact, just asking for help with their question. Here, lets take a look:

Quote:
Please, correct me if I'm wrong.


I kindly ask that you can go ahead and correct me if I'm wrong. I'm sorry if I don't know as much as you but I've just started up my hobby of computers. I built my first no more than six months ago. I replied to your post negatively in the same manner that you did by using sarcasm.
Did it offend you? This sums it up:

Quote:
Actually no dumb ass


I'll agree, I probrably shouldn't have replied in the same manner as you because that just lowers me to your level. Anyways, I guess what I'm getting at is why did you feel the need to start it in the first place?

P.S. Thanks for the info :wink:


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 Post subject:
PostPosted: Sun Jul 04, 2004 6:40 pm 
8086
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Joined: Fri Jul 02, 2004 12:13 am
Posts: 32
Moco talks about ATI winning, which if you look at the benchmarks isn't happening, and he doesn't realize the fact that part of benchmarking at 16x12 with AA and AF is that it shows which card has more power, the card with more power will play games at a decent quality for longer than a weak one.


Last edited by gobeavs on Sun Jul 04, 2004 6:44 pm, edited 1 time in total.

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 Post subject: Re: Uhh, 6800GT beating X800 XT PT??????
PostPosted: Sun Jul 04, 2004 6:43 pm 
8086
8086

Joined: Fri Jul 02, 2004 12:13 am
Posts: 32
TheMocoMan wrote:
gobeavs wrote:

Even if you don't use AA and AF at 16x12, it shows that the AA and AF of the Nvidia cards are better than ATI's at least in Far Cry. So with future games, that you can't run at 1600x1200, the Nvidia's might be better.


I hear what you're saying. In FarCry at 16x12 with AA/AF yes NVIDIA cards show off their amount of power. 16 pipelines after all. So really an NVIDIA card *only* begins to strut it's stuff when you tap the card to the maximum. (i.e. AA at 16x12)


To demo the point, at the end he says that the Nvidia cards only begin to strut their stuff when you tap the card to the max. WHICH IS EXACTLY THE POINT OF THE POST HE QUOTED ME ON. Since they strut there stuff when tapped to the max, they have a good chance to do better in a year or two when they can only do 1024x768 with AA and AF.


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 Post subject:
PostPosted: Sun Jul 04, 2004 11:31 pm 
8086
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Actually, I just realized that Anandtech's review was messed up, so the point is kinda messed up also. Its a toss up until Nvidia's AA and AF is figured out, it stinks right now.


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 Post subject:
PostPosted: Mon Jul 05, 2004 12:33 am 
Clawhammer
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gobeavs wrote:
Actually, I just realized that Anandtech's review was messed up, so the point is kinda messed up also. Its a toss up until Nvidia's AA and AF is figured out, it stinks right now.


I hear ya. I think the only time we'll know what card is the definite "winner," is in August. Put up some tests with Doom III and Half Life 2 and I'll be all the happier. :)


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 Post subject:
PostPosted: Mon Jul 05, 2004 1:51 am 
Boy in Black
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6% of 32 voters have the Geforce 6800 Ultra Extreme!? And one with the Ultra already? Common! At least vote honostly. Those 3 should have a manditory pic to upload:p

From what I've read thus far, the GT can clock up to within 5Mhz of the ultra (455Mhz?)


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 Post subject:
PostPosted: Mon Jul 05, 2004 1:53 am 
Boy in Black
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gobeavs wrote:
Also, 1 or 2 years down the road, when you can't run games at 16x12...


That's going to happen???


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 Post subject:
PostPosted: Mon Jul 05, 2004 10:33 am 
8086
8086

Joined: Fri Jul 02, 2004 12:13 am
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With the cards we have now


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 Post subject:
PostPosted: Mon Jul 05, 2004 4:20 pm 
Bitchin' Fast 3D Z8000
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gobeavs wrote:
Actually, I just realized that Anandtech's review was messed up, so the point is kinda messed up also. Its a toss up until Nvidia's AA and AF is figured out, it stinks right now.


And on that note this topic is officially done. YAY!


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 Post subject:
PostPosted: Mon Jul 05, 2004 7:52 pm 
8086
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Joined: Fri Jul 02, 2004 12:13 am
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Mods! Lock this thread fast before Nvidia releases a new AA and AF improved driver!


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