Everyone's heard of Linux, right? We wouldn't be wrong in suggesting that Linux is the most well-known representation of the open-source platform. Or, at least, we're willing to bet that it's going to be on the tip of your friend's tongue the next time you sit down at bar, order up a drink, and ask, "What's an example of Open Source?"
But we think you'd spit out your drink if your friend answered "Chumby," or "RepRap." You might even try calling out your buddy because you think he's just feeding you jibber-jabber to sound smart. Well, you'd be wrong to do so. These are indeed open-source creations, but you aren't going to find these projects no matter how much you scour SourceForge. That's because they're examples of open-source hardware, not software. That's right. The concept of throwing back the curtain and revealing all the working pieces of a particular item for you to modify at your leisure isn't an act that's constrained to bits and bytes.
Click the jump, and we'll show you the Open Source hardware projects you can make right now!
Comcast is in the news again, but this time it has nothing to do with throttling connections or those ever-unpopular bandwidth limits. Instead, the ISP has announced it is rolling out DOCSIS 3.0 'wideband' internet service, giving (er, selling) subscribers up to 50Mbps downstream and 10Mpbs upstream.
At those speeds, Comcast puts itself nearly on par with Verizon's FiOS service, who's top-tier package offers the same downstream but twice the upstream at 20Mbps. But a key difference lies in compatibility. DOCSIS 3.0 means that cable operators don't have to install new lines and instead can use existing infrastructure.
The Extreme 50 service, as Comcast is calling it, will run $140 per month for residential subscribers and $190 per month for businesses. According to Comcast, Extreme 50 customers will be able to download a high-definition movie in about 16 minutes. Initial availability is limited to subscribers in parts of New England, Philadelphia, and New Jersey, with a planned expansion to more than 10 million homes and business by the end of the year.
Would you be willing to pay $140 per month for 50Mpbs/10Mbps? Hit the jump and let us know.
As new netbooks continue to march into the market, it's typically the hardware that garners most of the attention. Some models sport solid-state drives (SSDs), while others keep it old school with a traditional hard drive. But all of them share two key characteristics - reduced screen real estate and gimped performance - that have opened up a market for specialized software.
Enter ThinkFree, who this week launched its ThinkFree Netbook Edition, a software solution encompassing an assortment of productivity applications designed for netbooks. Unlike standard office suites, ThinkFree claims its new software has been optimized for small screens and limited hardware resources inherent in Intel Atom chipset-based netbooks.
"Netbook users are demanding applications that are built to not only meet, but make the most of the unique characteristics of this new device category, (and) Netbook OEMs (original equipment manufacturers) can now offer their customers just that by pre-installing a customized, device-tailored version of ThinkFree Netbook Edition," Su Jin Kim, ThinkFree's CEO, said in a statement.
ThinkFree Mobile: Netbook Edition is available now with support for Windows, Linux, and Mac OS X. And from now until October 31st, the company will give away a copy to anyone willing to fill out a short survey.
He once again reminded them that it has been a very challenging year for the company. After enumerating few of the things Yahoo is doing to survive in the “turbulent global advertising climate”, he came straight to job cuts.
Yang told all Yahoos that the company has no other choice but to slash jobs – in order to cut costs, as “compensation expenses are the single largest part of its costs.” He then apprised them of the heart-wrenching fact that 10% of them are going to loose their jobs by year-end.
ASUS CEO Jerry Shen discussed the Eee PC range at great length during an interview given to Laptop Magazine. He pegged all-time Eee PC sales – it has just completed its first year in the market - at around 4 million units. Shen confirmed rumors that the first batch of touch panel Eee PCs will become available by early 2009, but withheld details of the touch-sensitive netbooks.
He disclosed that the 7-inch Eee PC has performed very well till now. Shen rejected the possibility of an Eee PC with a screen size in excess of 10 inches. He argued against the notion that its Eee PC range has pushed all its other notebooks to the background. Finally, Shen said that Eee PCs running Windows 7 will become available in mid-2009.
It's official. E3 as you know it is no more. Again. E3 version 3.0 will return to the glitz and glamour of the gaming trade show's 2006 iteration, but with a few tweaks to put an end to those pesky money leaks.
"[E3 2009] will be smaller than E3 2006 because it will be a much smarter show than E3 2006," ESA President Mike Gallagher said, boasting the new format's cost-effectiveness.
Compared to its 2007 and 2008 counterparts, E3 2009 intends to stop sucking it in and let its girth flow freely. With a target attendance of 40,000 industry professionals, 2008's 5,000 will have plenty of company. However, 2006 and 2005 remain "king of the hill" and "hill," respectively, with totals of 60,000 and 70,000.
So, the question you probably skipped all of the other stuff to answer: Can you get into E3? Well, not really.
Strolling into E3's hallowed halls is as simple as being a "qualified" industry or media member -- though defining that position is much less simple.
"We have criteria set up to define what is an analyst, what is a media attendee," Gallagher said. "We want to make sure bloggers and others in the online space have the right path to admission, as long as they're legitimate."
"This is not a consumer show," he emphasized.
Unless, of course, you're a booth babe.
"Here's the thing," Gallagher said of the sisterhood of the traveling pants-less. "Our publishers will have the maximum ability to drive energy and excitement around their titles and their products. I would expect that you're going to see models there, but there will be controlled guildelines, just like we've had previous years."
E3 2009 will run from June 2-4. We'll be there, reporting with oodles of "energy and excitement." Oh, and booth babes -- look out. We've been known to get a little feisty while on show floors.
Sorry this post is so late. On the way to our computer, we were mobbed by women, had to refuse a couple marriage proposals, and were forced to drum up conversations with a few people who actually weren't my mom. But it's ok! Because according to a recent study by IGN Entertainment and Ipsos Media CT, this sort of thing happens to you guys all the time (even without the ability to flash Maximum PC blogger credentials), so you probably understand.
The study corralled 3,000 participants and discovered, foremost, that gamers no longer display aesthetic symptoms typical of vampirism -- casting aside their dimly lit basements and blanched-white skin to bask in the company of other people. But here's the kicker: apparently gamers, in between playing games, find more time for their social outings than non-gamers.
For example, the study noted that gamers are 13% more likely to frequent movie theaters, 11% more likely to throw down in real life sports, and 9% more likely to kick back with friends than non-gamers. But it gets better.
See, we make more money too. Our deft reflexes, calloused thumbs, and superlative interloping abilities snag, on average, $79,000 per year, while non-gamers are forced to make do with $54,000. (Note: average income was not calculated to include money spent on gamers' hedonistic gaming and movie-going habits.)
And of course, everyone loves us, since dropping a pebble into our wells of knowledge wouldn't yield a splash for years. As such, 37% of those surveyed said friends and family look to them for entertainment advice, and 39% said they assist acquaintances with tech and gadgets.
So, if the cool kids are still beating you up out by the monkey-bars, you're in the minority. In fact, a large portion of us are probably helping administer the mega wedgie-swirly combos. What? We get bored.
Today seems to be a pretty big day in the (previously small) world of touch-screen devices that you don’t actually touch. Microsoft has released a demo showcasing a technology called Touchless which allows an everyday webcam to emulate the functionality of an expensive multi-touch screen. They’ve also released an SDK for Touchless, allowing developers to start creating their own sorta-multi-touch apps.
Mike Wasserman, the creator of the Touchless, has released a video demonstrating the technology in action. The technique involves using the webcam to track the position of “markers” manipulated in the air or on the surface. In the video, Mike uses all sorts of things as markers, including stuffed toys and a lollipop, which makes it seem like anything sufficiently colorful can be used. The video shows off how Touchless can be used to manipulate photos, draw, and play some rudimentary multi-touch games like Pong.
So far, Touchless is just a neat demonstration of an idea. With the SDK released, though, we might see some very cool things built on the technology in the future.
Check out the video or try the demo for yourself and let us know what you think.
Pay attention, mobile-makers; Microsoft is showing off a new technology called SideSight at the User Interface Software and Technology conference in Monterey. SideSight allows for a mobile, touch-screen device with a twist: you don’t have to touch the screen.
Instead, the phone is controlled by moving your fingers in the space on either side of the device—essentially expanding the interface real estate greatly over a traditional touch screen. By moving your hands around the outside of the prototype SideSight device, objects and images on the screen can be rotated and manipulated, and text and pages can be scrolled through.
SideSight detects motion with an array of ten infrared proximity sensors lined up along each side. The prototype also features a smaller, traditional touch screen, allowing a user to write on the screen with a stylus in one hand, while moving the “page” by moving the other hand beside the device, simulating the way people write with a pen and paper.
Is this technology just a gimmick, or are we seeing the future of mobile devices? Give us your thoughts after the jump.