It's hard to imagine anyone being able to bully Google into submission, but according to Venture Beat, that's exactly what Apple did. The report claims Apple encouraged Google not to use multi-touch technology in the Android-based G1 mobile phone, and Google agreed, Venture Beat says citing an un-named Android team member as the source.
"Further, the Android team member went on to say that they were relieved that Google didn't go against Apple's wishes, given the legal storm that appears to be brewing between Apple and Palm, which is using multi-touch technology in its new Pre phone," Venture Beat writes.
And that might not be the only influence Apple had on the G1 handset. According to technology blogger John Gruber, a source told him Apple also took issue with a pre-release G1 prototype Google showed to them over its standard headphone jack. The unidentified source claims Apple owns a patent on "controlling software using buttons connected by a standard 3.5mm headphone jack (at least for music and video playback controls), and would not grant Google a license to the patent."
Getting back to the multi-touch issue, it will be interesting to see if future Android-based handsets implement the technology, even with the threat of a lawsuit lingering.
Maker’s Mark is of course the name of a fine Kentucky bourbon whiskey, but the phrase also applies to the stamp that skilled artisans apply to their creations. When you’ve finished building your custom PC, we’d encourage you to stamp it with your own maker’s mark; after all, the one-of-a-kind creation you’ll have wrought will have nothing in common with the mass-produced rigs that mainstream manufacturers churn out by the millions.
That’s one of the most exciting aspects of our hobby. Automobile buffs can tune and customize their factory-built cars and trucks, but computer geeks like us get to build something new and unique almost entirely from whole cloth. And it’s so easy that you have to wonder why anyone would buy a preassembled PC in the first place.
Thanks to the relatively open architecture that IBM stumbled into oh so many years ago (and has likely regretted ever since), we can rebuild and retune our creations again and again, boosting their performance and postponing their obsolescence. We do hit a wall every now and again. Intel’s new Core i7 CPU is a good example. Because the new processor features an onboard memory controller—a first for Intel, although AMD’s procs have had the technology for years—the company had to design a new socket architecture to accommodate the additional pins. That blocks the upgrade path for anyone using an LGA775 motherboard.
Intel has AMD on the run in the CPU front, but AMD is poking Nvidia in the behind in the graphics processor market. The result: ever more powerful, ever less expensive videocards. The two companies have shipped so many new parts that we expect things will stabilize over the next quarter or so, so now’s the time to find a great deal whether you’re building a new rig or retrofitting an old one. And if you’ve never experienced the joy and pride of building your own PC, click through to read our in-depth, hands-on guide.
Either news and rumor site The Inquirer is seriously stirring the pot between Intel and Nvidia, or the two companies are looking to move in on each other's territory. It first started last week when The Inqposted a report claiming Intel will design the PlayStation 4 GPU, not Nvidia, and further stating there's a good chance Microsoft's Xbox3 console will sport ATI hardware.
Now the rumor site says Nvidia is trying to make an x86 chip and has put the word out to engineers.
"Word reached us a bit ago that Nvidia is definitely working on a x86 chip and the firm is heavily recruiting x86 engineers all over Silicon Valley," The Inquirer wrote.
But there's a problem with the rumor, other than it being unconfirmed speculation at this point. If Nvidia seriously is considering putting out a x86 CPU, it would have to climb a legal mountain before doing so. Given how long it took Nvidia and Intel to come to licensing terms to combine SLI technology with Intel-based chipsets, it seems unlikely the two would come to another licensing agreement, this time involving x86 technology.
The other route Nvidia could take is to form an alliance with a company already possessing a x86 license, but assuming Nvidia could pull it off, and assuming Nvidia is interested in x86 chip design in the first place, the move would still likely end up in a lengthy court battle.
Thoughts on Nvidia developing a x86 CPU? Hit the jump and tell us what you think.
Intel's three-chip Core i7 lineup is about to get a little more robust, and it starts at the top end. The chip maker has introduced a pair of new CPUs, with the Core i7 975 Extreme supplanting the 965 Extreme as the company's flagship processor. Intel's newly minted 975 model blazes a trail at 3.33GHz, up from 3.2GHz on the 965.
But it's not just the flagship model that's getting faster; Intel is also planning to release the Core i7 950. The new chip runs at 3.06GHz, nestling in between the 2.93GHz Core i7 940 and the aforementioned Core i7 965 Extreme.
No word yet on price or availability, however the Core i7 975 is expected to replace the 965 at the $999 mark.
What a difference a year makes. Nvidia yesterday reported a loss of nearly $148 million, or 27 cents per share, for the fiscal fourth quarter. A year prior Nvidia reported a profit of $257 million, or 42 cents per share.
Said Nvidia's ever-candid CEO Jen-Hsun Huang, "November fell off a cliff." Huang was referring to the dramatic drop in demand, which led the company to post revenue of $481.1 million, down 60 percent from the $1.2 billion it reported for the fourth quarter a year prior.
A rebound might not be on the immediate horizon for Nvidia, either. Market research firm iSuppli predicts that shipments of desktop PCs will continue to sag in 2009, with shipments expected to fall 5.5 percent to 146.2 million units. This is important because many high-end videocards end up in those PCs.
Despite the depressing sales numbers, we can't help but think it could have been worse for Nvidia. The graphics chip maker scored a major win by convincing Apple to use its GPUs in the recently refreshed MacBook line, and going forward, the company's newly released GTX 285 and 295 videocards have put the company on more even ground with ATI's 4870 and 4870 X2 parts.
Ironically, the French had been warned as far back as October to harden their systems, but as we reported last month, millions of PCs hadn't yet been protected by installing KB958644. How bad was the infection, and how was it spread? Hit your afterburners and join us after the jump for details.
No one makes a big open-world role-playing game like Bethesda. That’s what the Elder Scrolls games are famous for, and that’s what the company has brought to the post-nuclear-holocaust milieu of Fallout 3. The game takes you to the world outside Vault 101, the charred remains of the Washington D.C. metro area 200 years after the nukes flew. Truly, Bethesda has built an amazing world.
And this world is the star of the game. Fallout 3 is massive—closer to a single-player MMO than a traditional, linear single-player RPG. As you explore the Wasteland, which surrounds D.C., you’ll meet hundreds of people, many of whom have their own stories to tell, and find hundreds of locations to explore. These range from fully fledged towns to survivalist outposts to ammo caches to camps for the various factions that populate the land. As in Oblivion, you control your progress through the game. Should you choose to skip the main quest, you can explore the world and look for adventure, completing quests and reaping the rewards along the way.
In the original Far Cry, rigging a tree branch to clothesline a hapless foe was a deadlier alternative to, you know, shooting them. With guns. Unfortunately, Far Cry 2 de-fanged guns in a similar manner (minus the pro-deforestation propaganda) – something for which we nearly awarded it a seven out of ten. Good thing, then, that Ubisoft Montreal has announced a new “Hardcore” Far Cry 2 multiplayer patch that promises to make sure in-game guns’ bite outdoes trees’ bark (grooooan).
"The hardcore mode has been designed as an answer to a community request," Ubisoft community developer Atmon wrote on the game's official forums. "Some players were seeking and expecting a more realistic experience.”
A new damage model will be applied with increased damage for all weapons.
All weapons have been rebalanced on normal mode, and on hardcore mode.
Enemy names will disappear after the spawning invincibility period is over (A shield is displayed above a player’s head for a few second to show that he is invincible).
A new option will allow you to tweak spawning time (but not spawning rate).
A new search option will be available in multiplayer to allow you to find games that are playing on hardcore mode.
The patch hasn’t been given a drop date just yet, but we’ll be sure to give you a heads up when it does.
Microsoft seems to have finally taken a cue from its competitors in the cellphone market and is planning to roll out an online marketplace – similar to Apple’s App Store – for the distribution of Windows Mobile applications, according to The Wall Street Journal. The online marketplace will allow developers to directly distribute their applications to Windows Mobile users.
The company is also on the verge of offering a new service called My Phone. It will let users store backups of their Windows Mobile phone’s data on the internet. The company won’t be charging any subscription charges, although iPhone users have to shelve out $99 per year for a similar offering. Other companies are dictating terms to Microsoft in the cellphone market and the company will have to make some changes to turn the tide.
Microsoft has reached a major landmark after receiving its 10,000th U.S patent. The software bellwether has cemented its place among top patent recipients in the last five years; it is the fourth highest patent getter in the U.S. The 10,000th patent concerns a technology that allows a Microsoft Surface-like computer to discern real objects and link them with data or media. Microsoft can be expected to move up the ladder in the near future as it has a policy of incentivizing employees for patent filings.