Today, I finally got around to checking out the latest Futurama movie, "Beast with a Billion Backs." It was great, but aside from Pac-Man chess, had nothing to do with gaming. However, an awesome little bonus feature -- cut-together scenes from the disappointingly awful Futurama videogame -- did.
What really struck me about the "game," though, was its meticulous (and oftentimes hilarious) need to explain every gaming cliche in the book. See, the game itself was a trite licensed platformer, but its story went the extra mile toward making that a-okay. Additional lives, level restarts, and other gaming tropes made perfect sense within Futurama's twisted logic. But while I applaud Groening, Cohen, and co. for their creativity, I think story in gaming can do so much more.
Right now, we're sort of in an awkward teenage phase -- just beginning to shrug off the shackles of other media forms. Only now are we collectively realizing that our medium is unique, so our stories have shifted to convey that fact. Whether it's Futurama's wacky antics, Bioshock's "Would you kindly?" or other games taking sly digs at each cliche they so willfully employ, we've come to realize what our medium is, but we haven't even begun to break ground on gaming's well of potential.
So, my question to you: What topics would you like to see gaming explore? What stories need to be told? Are there any games out there that you think could very well be the next step forward for story in gaming?
This edition of the Roundup features, among other things, details on a story that could be one of this year's greatest. Additionally, you'll find an article about casuals becoming hardcores, and another about why I'm stupid for using the terms "casuals" and "hardcores." Jump past the break for more.