Fallout 3 DLC Gives Boot to Level Cap, Game Ending

Nathan Grayson

A bit of good news for those forced into a Twilight Zone-esque loop of reliving the Fallout 3 main quest’s final, anticlimactic seconds ad nauseam: the game’s upcoming “Broken Steel” DLC pack will remove its game-halting point-of-no-return.

And, as if the opportunity to spend eternity wandering an irradiated hell weren’t enough, Bethesda also intends to sow some growing room into your character’s jammies. Ten levels of growing room, to be exact.

"We plan on raising [the level cap] to level 30 - but it will be a long, hard climb to get there," Bethesda lead DLC producer Jeff Gardiner told Eurogamer.

The apparent increased leveling time should have many players sighing with relief, as ascending mountains of fallen foes to an absolute peak of level 20 wasn’t exactly difficult in a game of Fallout 3’s scale.

However, we have to ask: Why release the Broken Steel content pack – or at least a few of its features -- in March,  after the other two content packs, titled “Operation: Anchorage” and “The Pitt,” have already come and gone? After all, many players have characters mired in save points near the game’s currently inescapable ending, while others hit the level cap long ago. Will they now be forced to resist the DLC’s allure until March if they wish to enjoy it to its fullest?

Seems kind of backward to us.

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