Epic Games Makes Unreal Engine 4 Available to Everyone for $19 Per Month

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hornfire3

so much double post. plz fix this

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AFDozerman

So, they're actually releasing the source for the license? That seems a bit risky, right?

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AFDozerman

So, they're actually releasing the source for the license? That seems a bit risky, right?

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leetNightshade

I agree, that seems really risky. All you do is fork over the $19, download the code, cancel the subscription. You just paid $19 for the source code to one of the most advanced and easy to use game engines on the planet. I'm sure they thought of it, they're possibly hoping the benefits outweigh the risks; and/or they probably have code in the engine to dial home, so when you release a game they could be aware when it's running and using their engine. That said, a determined individual could find said code and take it out. So, the risk may be small.

As someone else in this thread pointed out, this move is probably to combat the adoption of Unity 3D. So they may be more concerned with losing customers to Unity, than of people stealing their source code. That said, yeah they could have released a partially closed source version, so this is a very interesting move. We'll see what happens, this is only day one.

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FireGarden

I applaud them for doing this. Sure, not everyone is going to continue to subscribe, but at that price, it's not expensive to keep up and see what kind of community builds up around it. I think it could be very exciting. And let's face it 5% is not a lot; you get to keep 95%!

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AFDozerman

Maybe said code is a precompiled dependency that is necessary for function and hard to replace?

I agree that they should worry about Unity. It's a powerhouse and extremely easy to use, though getting something that doesn't look like it's from 1998 either requires substantial and often very complex work or requires buying the "pro" version of Unity that runs several thousand dollars with all plugins included. The real power of unity comes from its community of contributors selling assets on the store.

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leetNightshade

When they say you get full access to the source, they mean full access. It's awesome!

This may have gone unnoticed by some, but UE4 now includes a marketplace, which will directly compete with Unity and the Unity store. And the entry price for UE4 is A LOT less than the commercial (Pro) entry for Unity. Good luck Unity.

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Peanut Fox

Only comparing entry price is extremely short sighted, as 5% total revenue will add up really quickly, and for a successful title will end up costing exponential more.

Unless you're just looking to play around or release your game as free software, Unity still offers better value (tools not withstanding).

For a larger studio that's buying individual licenses for each system, the pricing starts to look a little different, but for a 5 person team, 2 or 3 licences may very well be enough.

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The Mac

base pro version of unity is like $1500, that pretty cheap

Wasteland 2 is using it if you want to see some screenshots that dont look like 1998

lol

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leetNightshade

Base entry price for UE4 is $19. You don't have to continue paying the subscription fee to keep using the license you bought and engine you downloaded during the first month. That, seems pretty cheap to me.

(free version of Unity doesn't count, that doesn't give you a commercial license. Whereas that $19 gets you a commercial license for a AAA quality engine that's the "best" and most used in the industry for a reason)

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The Mac

While it appears that way on the surface, im willing to bet there is a kicker that renders the software useless if you cancel your subscription.

It just wouldnt be smart to do it any other way.

Even if you subscribe for 2 years, its still cheaper than the base pro license of Unity.

I guess we will find out.

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leetNightshade

Uh, no, it's right here in the EULA: https://unrealengine.com/eula

Smart? They just gave out their source code for an entry fee of $19, doing anything but that is smart. But they did, so they must be desperate for this business model, set to shake things up.

Yes we will, and I think it will be interesting.

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The Mac

I have a feeling this is in response to the growing use of Unity by medium sized developers...

Unity's new release has some really nice grphics upgrades.

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leetNightshade

This flexible license is now probably the best way to make commercial games, even blowing Unity 3D out of the water! There's no huge up front cost. The cheapest route: pay $19 to get access to the engine, download the engine and source code, cancel the subscription, keep using that version you paid for, then release a game giving Epic 5% of your revenue. If you can afford it, keep paying $19 to get continuous updates, but you don't have to. You can pay $19 a few months down the line to get a couple months of updates instead of continuing to pay, if you wanted to.

This is a very flexible model for people with a limited budget. Go check them out: https://unrealengine.com/

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LatiosXT

I'm pretty sure if it's subscription based it'll phone home every month.

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leetNightshade

I'm sure it does, so what? According to the EULA you can cancel the subscription and keep using the version you paid for. Faq: https://unrealengine.com/faq

EULA: https://unrealengine.com/eula

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LatiosXT

Ah, well that was nice of them.

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Upyourbucket

Wait for it... Wait for it....
... ---------> Maybe Epic can use this revenue to make UNREAL TOURNAMENT 4

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Upyourbucket

So I end up saying the above ^ and then I go to the Epic forums and read this link http://www.hardcoregamer.com/2014/03/19/gdc-14-epic-not-developing-anything-in-the-unreal-tournament-universe/78743/

What a let down for Unreal Tournament fans. It will be more than a decade before they release UT4 im thinking. But they can shell out crappy console games and development.

Thanks Tim Sweeney! The Unreal Tournament series is,and should be your bread and butter. Do you you think major rock bands like singing the same songs over and over?
You know why they do it right? Because the fans love it , AND it makes you money.

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praetor_alpha

I'm pretty sure they've figured out their bread and butter, and Unreal Engine is it. With this announcement, they will* rule the world!

*they already do. https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_3

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Upyourbucket

Tenecent aquired 40% of Epic. It's not the same Epic games as we know it. Tenecent is a Chinese company. While Epic still retains the controlling share, I am sure Tenecent has some say in what Epic's focus as a company is.

Who knows.. we might see an Unreal Tournament made in China in the future.

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hornfire3

a monthly fee to use UE4 to try out games? what a dumb move.

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hornfire3

sorry my bad, didn't read the article post.

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methuselah

Like mom used to say...
"Engage brain before engaging mouth" (or keyboard in this case).

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AFDozerman

>NB4 he was using voice control

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AFDozerman

>NB4 he was using voice control