Eidos and Two Other Developers Vow Support for AMD's Mantle Graphics API

15

Comments

+ Add a Comment
avatar

hamolton

I'm cool with this as long as it works on Linux. As I've seen with bitcoin mining, AMD GPUs are very different than Nvidia's and probably could see some optimization with low-level, quality programming.

avatar

Jeffredo

For all the bluster I can't imagine it being much better than Nvidia's long standing optimization arrangements with developers with TWIMTBP.

avatar

Gikero

What does TWIMTBP actually do? Do you have to implement certain Nvidia technologies in order to slap that on your game's packaging?

avatar

Thrill

Didn't NVidia attempt something like this with Cg? Last I checked, not many developers were making use of it.

Maybe AMD will have better luck.

avatar

praetor_alpha

No NVidia didn't. Cg is a shader language, not an entire graphics API. Cg compiled shaders even work on AMD GPUs, too.

avatar

PCWolf

I can't wait until Graphics Cards can run at 4K+ resolution & pump out 60+ FPS.

avatar

big_montana

They can run at 4k now, but you will not even get 60fps in 2560 x 1600, so you are a long way from seeing it at 4k. If you have an extra $3500 laying around for a 4k monitor, by all means invest in one.

avatar

Vano

All we need right now is games working only on AMD or Nvidia, that will be the last the nail in PC gaming coffin.

Developers already struggling with supporting wast amount of different hardware on PC, now they have another API to use for one system and another for all others, they just gonna say, screw it, and move on solely to consoles.

avatar

CaptainFabulous

Funny, I don't hear you complaining about PhysX only being available on Geforce cards and how developers have to struggle to shoehorn it into their games.

avatar

Vano

Last time I checked PhysX works without nVidia cards using CPU, not as good, but works. And besides, PhysX is more like additional, not the core of games.

avatar

AFDozerman

You still have to hack the shit out of it to get it to work on CPU only.

avatar

AFDozerman

Well, PC gaming survived Glide at a time when consoles actually were more powerful, so I can imagine it'll be fine now.

avatar

vrmlbasic

Consoles were more powerful? I hardly think so. If they were, it was a case of the power existing only on paper as it certainly didn't make it to the screen ;)

Glide is a relic from the days when the N64 and, later PS2 and DreamCast (RIP) were the kings of consoles. Hardly more powerful than a PC.

Shoot, the DreamCast was originally slated to use a 3dfx graphics chip.

avatar

Jeffredo

Playing a game with Glide vs. DirectX was like night and day. I actually hope its nothing that pronounced with Mantle.

avatar

dgrmouse

I've got to disagree. Almost all the major developers incorporate middleware; just adding support to Unreal, iD, and Unity would do the trick for a vast majority of popular 3D games. I am under the impression that it isn't possible to apply the kind of abstraction necessary to incorporate it into DirectX or OpenGL without losing the performance benefits, but there's no reason it couldn't be supported by the major game engines. AMD will probably (or have already) donate man-hours to the task.