E3 2014: Interview with Star Citizen Creator Chris Roberts [Video]

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UndeniablyPC

I don't know where Chris Roberts thinks he is going with this. Maybe it might go somewhere, but as an MMO I highly doubt it will go very far. I am looking at his donation packages or whatever and they are super expensive. I mean if you pay real money for these ships and you lose it that is going to be very bad for the player experience. I play EVE and that is one thing that really screws with the new player base. If Chris Roberts wants to get a niche group of people then by all means continue, but if you want a game that is fun for a majority of people you have to realize what you are asking of people before you even start in that direction.

All in all, I will believe it when I see it. But right now all he has is some pretty ships that seem to be stupid expensive.

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exroofer

Actually there will be a single player campaign (Squadron 42)
The ability to run private servers if you wish.
Persistent universe MMO component.
In the persistent universe the Arena Commander module will be a quick fix of pvp game within a game.

They released Arena Commander (dogfighting module) as a very early alpha release for feedback and to tweak flight mechanics.

Go check out the website. I am a backer and have no qualms that it will be amazing. The scope of the game is epic.

*edit. For comparison and to not freak people out about needing a zillion dollar gaming rig, I currently run the Arena Commander module at 30 ish fps on max graphics at 1920x1080 on a 975 BE /7870 with 8 gigs of ram. And it is butter smooth. Not bad for an unoptimised early alpha!

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vrmlbasic

Well that's good to hear.

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vrmlbasic

So no offline gameplay? That kinda sucks. I'd much prefer to build my own pool than go to the community one, if you know what I mean.

Are the ships and celestial objects in proper proportion? In his previous effort, Freelancer, the ship and player models were ridiculously huge compared to the planets and space stations.

Is interaction on planets/space stations still limited to point and click or do we actually get to walk around on them?

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NSain

It would be nice to see economic risk with this. Pirates lead to caravans for protections. Buying and selling creates taxes which pay for a police force, etc... and players could choose sides and how they'd play...

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vrmlbasic

His game Freelancer had the groundwork for that, but it sadly wasn't dynamic.

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The Mac

Since this is an MMO, that type of municipal structures would create massive imbalances.

I dont see how it could be implemented without creating practically invincible empires.

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yammerpickle2

I wonder if they will support Oculus or other VR technology at launch.

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slackadacka

It already supports the Oculus Rift.

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yammerpickle2

Between this and EVE: Valkyrie thing are looking bright for space flight simulation games in the future.

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methuselah

Many fond memories of Wing Commander and really enjoyed Freelancer. I have high hopes that this will be the ultimate culmination from a developer that has a great history of awesome space games.

I especially like how he has funded this through donations. No publisher to push him in a direction he doesn't want to go, or cut corners to release the game before it's done.

Can't wait!

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vrmlbasic

I'm a little leery of this guy without oversight. Freelancer was fun and had a lot of unfulfilled promise and that wasn't entirely on Microsoft.