Duke Nukem Lives Lavishly as Take Two Loses Money in Q1

Paul Lilly

It's too bad for Take Two Interactive that Duke Nukem Forever couldn't live up to more than a decade of hype. Had the long awaited game been able to do so, Duke Nukem's lavish lifestyle, as portrayed by the first level of game play, would have been an extension of Take Two's financial success in the first quarter. Instead, DNF didn't become the best selling game of all time -- far from it -- and partially as a result, Take Two posted a net loss in its Q1 financial report.

The game publisher lost $8.7 million in its fiscal first quarter, which works out to 11 cents per share. That's in stark contrast to one year ago, when Take Two collected $26.3 million, or 30 cents a share. Take Two's net revenue was a little over $334 million for the quarter, compared to a little more than $375 million in the Q1 2010.

With few exceptions, Duke Nukem Forever was heavily criticized by the media for its game play, graphics, and overall vulgarity. Take Two chairman and CEO Strauss Zelnick said he was disappointed with the reviews, according to an Associated Press report , but was "more than happy" with L.A. Noire's reception.

Looking ahead, it appears likely Take Two will release the next Grand Theft Auto installment in 2013. In the near future, NBA 2K12 will launch on October 4, 2011 with three separate covers featuring NBA legends Michael Jordan, Larry Bird, and Magic Johnson. There will be a heavier emphasis on historic teams as sort of an insurance policy if the NBA lockout prevents the upcoming season from being played out.

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