Dishonored Review

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vrmlbasic

Looking back @ my Steam wishlist, I realize why I'd forgotten about this game: it doesn't have a demo.

What happened to game demos?

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vrmlbasic

The article compares the hub cities to those of Deus Ex:HR. How do they compare in size (the DX:HR cities didn't feel like cities to me)? Are these hubs divided up into really small zones with loading screens between them, ala DX:HR?

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chriszele

Unlike Deus which has two hub cities Detriot and Shanghai, Dishonored only has one hub city. The cities are fairly large they are probably about the same size as of those in Deus Ex HR, and there are a few loading screens sprinkled in between there too.  

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Bremelo

I enjoyed the hell out of Dishonored, and i agree to the was a refreshing change of pace, but it was definitely NOT open world. It still suffered from the bane of FPS-flavored games, the linear path. I miss games like Marathon, where the levels were more like labyrinths.
I think they were going for a 'painting' -like feel for the graphics, and to me it made up for the lack of texture.
I ran the game through my 7870 (HIS IceQ flavor, but I didn't need to overclock) through a 32" tv (my regular monitor burned out), and I was regularly pushing frames in the high double digits/low triple digits.

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vrmlbasic

What's the resolution of that TV?

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RUSENSITIVESWEETNESS

Is the AI as bad as it is in every other Bethesda game?

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vrmlbasic

This looked interesting, and after this review, I'll have to pick it up off of Steam, though I'll wait for a price decrease.

The graphics look pretty bad, like those of a console game. It's not just the textures, it's the blocky, low detail models (like the jagged blade in the third screenshot). It looks like Deus Ex:HR or Sleeping Dogs in that regard. It'd be nice if the textures improved, but the Sleeping Dogs HD pack just looks weird, HD textures without improved model detail, so that'd only be half the problem.

Will this utilize more than 2 threads? Does dynamic shadowing cause ridiculous framerate drop? Will it even begin to tax my rather dated 6870 crossfire setup? I ask because no other games running on Unreal that I have tried have.

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chriszele

I tested the game on two 6850's in Crossfire recently and found that the game ran very well, as I only saw a few dips here and there below 60FPS. I played the game at 1080p with FXAA, all shadows turned on, and everything else set to high.

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vrmlbasic

Perhaps this game is rocking a superior implementation of Unreal than the usual? While I've yet to truly encounter an Unreal game that I can't run at 60 fps with dynamic shadowing (with some annoying dips <60) & every non-AA element cranked up, that Unreal in this day & age drops to ~40% of its non-dynamic shadow FPS when they're enabled, and this is due to the CPU, would be laughable IMO if it weren't so frustrating. Why the CPU is doing the brunt of shadowing, and why there's only 1 rendering thread regularly on Unreal games is a mystery to me.

What processor, if you don't mind, are you running?

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chriszele

I'm running an Intel 2700k overclocked to 4.5GHz with a Corsiar H50.

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jgrimoldy

'Seems very reminiscent of Thief: The Dark Project.

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The Corrupted One

INB4 this is late.

This is from the magazine.