Digital Spending on PC and Mac Games Could Top $24 Billion by 2017

10

Comments

+ Add a Comment
avatar

legionera

Games on Mac?

avatar

wolfing

After trying a few 'free' games in my Android phone/tablet, I decided never to get another one. Most of those I tried require you to play just a little bit every day, and then after a couple of sessions you start feeling that either you mindlessly 'grind' to get something you need to advance for free, or pay $ to buy it

avatar

Joji

Then simply use hacks that changes the hex code in the game. That's what I do all the time. Spending real money on mobile games is a waste of money,

avatar

methuselah

Yeah, cause that's a splendid idea. {sarcasm}

avatar

Scatter

Does Valve/Steam release their yearly sales numbers? I didn't think that they did or had to since they were a private company.

avatar

John Pombrio

Wow, did THIS open up a can worms! I am so used to using Google finance to find out the economic picture of a company. So far,this is as close as I could come and it is two years old:
http://www.tomsguide.com/us/valve-steam-steampowered-game-distribution,news-10167.html

Bottom line? Possibly worth around $2-4 billion with profits around the $100 million mark each year.

Interesting is that Valve has a flat organization, no bosses and people can move from one project to another when they want to. No wonder there is no Half-Life 3!

avatar

Scatter

I wonder if the figures quoted in this story includes Steam sales since their income isn't really publicly reported.

avatar

Obsidian

Question/Clarification ... what do we think this really means:

"Most of the growth is coming from hardcore-oriented freemium titles ..."

What is 'hardcore-oriented'? Does this mean that they are not casual games (Candy Crush etc.)?

There's player-punishing 'freemium' and nice-to-have game-enhancement freemium philosophies for development right now. These models are vastly different but it would be interesting to see which ones net more revenue.

avatar

Renegade Knight

Hardcore...I'm thinking that means addictive.

avatar

Bucket_Monster

Yeah I think that means things like MMO's, Path of Exile, etc. Those don't fall into the casual mobile/social scene.

Basically all your more traditional PC games that are now using a free to play model.