CryEngine 3 Now in the Hands of Third-Party Developers

Nathan Grayson

CryEngine 3's officially ready for third-party consumption, and Crytek's released a new trailer to celebrate. Despite Crytek's jaunt into console land, the trailer's still bonkers beautiful. Don't believe us? See for yourself . Or, if you'd rather read about the feast your eyes are gearing up to scarf down, look at this:

“CryENGINE 3 also introduces CryENGINE 3 Live Create™,” reads the press release . “It allows developers to work with a single editor, but see and play the results in real-time on PC, PS3 and Xbox360, hooked up to a single dev PC. The engine takes care of the conversion and optimization of assets in real-time; enables instant, cross-platform changes to any part of game creation and as a result materially increases the speed, quality and significantly reduces the risk of multiplatform development.”

Granted, everyone and their ITT Tech professor is developing cross-platform games these days, but we still think this has the potential to radically alter the triple-A game development scene. Less muss and fuss over the eccentricities of other videogame platforms (*cough*PS3*cough*) could lead to faster development cycles. And developers might also end up saving a buck or two here, which is never a bad thing. This is all just speculation on our part, though.

Would any game developers in the audience care to enlighten us?

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