Company of Heroes Dev: High Specs Lead to Piracy, But PC Gaming's "Death" Laughable

Nathan Grayson

Tim Holman, senior producer on Company of Heroes -- Relic's well-received, bajillion-selling PC-exclusive RTS franchise -- might be a teensy bit biased in favor of PC gaming. But his amorous feelings for the constantly morphing platform only go so far, and that's why it's time for an intervention . PC devs, quit shooting-up your games with prettier-than-real-life textures and nuclear-powered bloom lighting. Take it away, Tim:

"I think one of the things that hurt PC gaming is PC developers," he said. "If you make a game with such high-end requirements that only people with a $6,000 PC can play it at a decent framerate, of course your sales are going to drop."

"And of course people are going to pirate your game more, because they don't want to invest in your game first. They want to try it first for free [to see if it's compatible with their hardware]."

So, who's the excellently postured whiz kid sitting in the front of the classroom, setting an example for all the other miscreants? Why, that'd be Blizzard, says Holman. "It's no big secret. I know when I buy a Blizzard game, I'm not going to have to upgrade anything," he explained.

But Holman's far from stuffing this not-compliment sandwich into a plastic baggy and calling it quits; the thing's all condiments and no meat. His main point, then, is this:

"I laugh hysterically whenever I hear that PC gaming is dead. Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," Holman said, laughing -- probably in a hysterical manner.

So, are you willing to give your eight GeForce graphics shurikens a break from flexing their potent prowess for the betterment of PC gaming? Or do you think Holman's opinion is a load of crock?

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