Command & Conquer 4 DRM Even Giving EA Fits

Nathan Grayson

With colossal mega-publishers like EA and Activision, it’s rare to hear a less-than-positive peep from even the company janitor, so we have to applaud EA for keeping the first amendment alive with corporate blogger Jeff Green. But you won’t see any standing ovations from us, because while EA’s taken a big step forward in that regard, its Command & Conquer 4 DRM counts as a few hundred steps back. Don’t believe us? Then just ask EA blogger Jeff Green !

"Booted twice—and progress lost—on my single-player C&C4 game because my DSL connection blinked. DRM fail. We need new solutions," Green tweeted. “Welp. I've tried to be open-minded. But my 'net connection is finicky--and the constant disruption of my C&C4 SP game makes this unplayable."

“Yeah, Steam's ability to have off-line play is the clear, better model when talking about SP games," he added. "However, C&C4 experiments w/what a 'single-player game' is--given it's constantly uploading progress/stats for unlocks. It's complicated. I think if we think of C&C4 as an 'online-only' game--which it basically is--then maybe we'd adjust our expectations accordingly."

For the uninitiated, Command & Conquer 4’s DRM functions similarly to Ubisoft’s recent digital rights management disaster in that it requires a constant Internet connection to function.

So, videogame publishers of the world, do we have this “always-connected DRM” phase out of our systems yet? Because if you’re expecting our anger to cool while we warm up to your DRM over time, it’s not gonna happen. It’s like when little kids are playing, and one of them adds a series of increasingly ridiculous, self-serving rules to the game. You know what the other kids do? They find a new friend .

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