Capcom Has Change of Heart, Majorly Tones Down Super Street Fighter IV Arcade Edition DRM

Maximum PC Staff

Now this is different. A major publisher decided to cement-shoe its game with practically paralyzing DRM and... no, no, that's not the different part. See, instead of sticking its fingers in its ears, closing its eyes, and blindly charging forward, Capcom actually paid attention to its fans. Other publishers take note: this is how it's done.

“The argument that legitimate users would have a worse experience than pirates was the loudest and most convincing. We certainly don’t want that to be the case and that was never our intention,” wrote Capcom's Christian Svensson on his blog .

“Shortly after launch (it might even be at launch, but we’ll see how submission timing and approval goes) we will roll out a small title update that will completely remove the character limitations for offline mode. That is to say, once you’ve updated, you will be able to use all 39 characters when not connected to the Internet to practice your combo timings, have some fun with a friend on a laptop, or whatever while offline.”

Granted, from the looks of things, you still won't be able to save progress in challenges or settings, but we're checking with Capcom just to be sure. At any rate, it's incredibly encouraging that Capcom heard fans loud and clear the second they piped up – instead of, you know, sweeping the issue under the rug for a solid year like a certain other publisher. So then, we'll definitely be supporting this one at launch – even in spite of the fact that we have the fighting game skills of a used Kleenex that's really bad at fighting games.

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