BioWare Enlists HeroEngine to Speed Up Old Republic's Development

Nathan Grayson

It may not be able to brag about escaping from the labs of Valve or Crytek, but that's no reason to discount Simutronics' HeroEngine. After all, BioWare, in its never-ending quest to unite as many seemingly made-up words as possible (Simutronics?), is using it for its Star Wars: The Old Republic MMO . And, no offense, but we think they know better than you. Probably.

“Our goal was to partner with a platform developer that knows online gaming and virtual world development, and the team at Simutronics has an excellent track record in that respect,” said Gordon Walton, Co-Studio Director at BioWare. “Their HeroEngine was specifically created for building MMOGs and it allows for a great amount of flexibility in the way our entire team collaborates.”

The HeroEngine allows developers to construct a game while playing on a server, meaning that a swing of the nerf bat will no longer take a couple weeks.  Additionally, the engine eliminates "the need for nightly builds and code crunching, which significantly reduces the notoriously long MMOG development cycle." In short, this means that The Old Republic may actually escape from BioWare's tractor beam before the LHC comes back online and destroys us all.

Yeah, we're pretty determined to see this game end the world . What of it?

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