Battlefield 1943 PC Delayed into Early 2010

Nathan Grayson

Another week, another game calls in sick for 2009. So, Battlefield 1943 , what’s your excuse? After all, it feels like you’ve been out on consoles since, well, 1943. What’s the hold up? Said producer Gordon Van Dyke:

“We haven't released a Frostbite [DICE's game engine] built game on PC, so going into this project we lacked a starting foundation we had on Console. There are also many different and unique only challenges to the PC that has lead to us pushing the release even further to Q1 CY 2010 [early next year].”

“This was a hard pill to swallow, but it was absolutely needed to ensure the features and functionality that PC Players have come to expect from Battlefield on PC are not missing. Things like support for DirectX 9 and 10, higher player count (up to 32-player matches), wide peripheral support i.e. Joysticks for flying, VoIP, and ranked server provider hosting. So it was and still is the absolutely right decision, for quality sake, to not release until it is ready.”

Disappointing as it is, you can’t really argue with that. See you front-and-center in 2010, Battlefield 1943. Until then, at ease, soldiers.

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