The Internet’s 43 years old this year—that’s the same age as The RZA and Patton Oswalt—putting 1969 in the running for Best Year Ever. But for all we know about the Wu-Tang Clan and KFC Famous Bowls, the mass majority of users surfing the interwebz know next to nothing about its history. To get you up to speed we’ve put together a pictorial timeline of 20 of the most significant events in the history of the Internet, from its inception right up to the meme, kitteh and rickrolling phenomenon it is today.
My favorite games of the year were Bastion, Skyrim, and the Witcher 2. Wow, that was easy. And hey, I already wrote extensively about allofthem. Convenient! So instead, I'm gonna discuss some of 2011's lesser-known greats. Previously, I turned into a quivering pile of mush on BioShock 2: Minerva's Den and The Binding of Isaac. And now, a game that may very well top both of them: masterful indie heart-breaker To The Moon.
To The Moon made me cry. Like, eight times. And I don't mean in the “single dramatic tear meandering down my cheek” sense. I'm talking about gushing waterfalls of salty face liquid. You'd have thought everyone I'd ever known and loved acted like they never knew or loved me and then promptly died. Of a disease whose main side effect is tragic irony.
And that's weird, because I figured myself one who'd be impervious to the game's barrage of gut-wrenching sadness bullets. I mean, its two controllable (notice I didn't say “main”) characters often turn humor into a weapon of mass face-palm-worthy irritation, and – aside from largely unneeded end-of-area puzzles – there's hardly even any interactivity to speak of. You walk around and click on predetermined objects. That's it. I'm a gamer. Why should I care about any of that?
However, if nothing else, let To The Moon serve as a lesson on why reductionist thinking is Bad and Wrong. Because if I'd given the game the cold shoulder over those concerns – or even just written it off as another tear-jerking, smile-seeking indie missile – I'd have missed out on one of the most genuinely heartfelt stories I've ever experienced. Videogame or not.
Depending on your state of awareness and the depth of your internet search habits, you may have noticed that not everyone posting content to the internet can speak or write in English. Shocking, right? You could disregard the foreign characters and move on to the next page returned to you by your search results, but there’s a very good possibility that the piece of information you’ve been looking for is hidden amidst all those crazy looking words. Instead of risking the loss of an important piece of data, Chrome users can turn to Google Translate, our Browser Extension of the Week.
My favorite games of the year were Bastion, Skyrim, and the Witcher 2. Wow, that was easy. And hey, I already wrote extensively about allofthem. Convenient! So, for the next few days, I'm gonna discuss some of 2011's lesser-known greats. Last week, I turned into a quivering pile of mush on BioShock 2: Minerva's Den, and today, I'm taking a crack at Team Meat teammate Edmund McMillen's blood-soaked solo smash, The Binding of Isaac.
The Binding of Isaac is the game that finally pulled me away from Skyrim.
Like any gamer in the target demographic of Bethesda's behemoth (read: “a human capable of drawing breath”), I pretty much sacrificed my every waking hour on Skyrim's altar. Sometimes, it was 30 minutes here or there. Other times, it was 30 minutes here, there, and everywhere until a family of mice had taken up residence in my flowing gray beard. Point is, that game consumed my life.
That is, of course, until I bought Binding of Isaac and learned a very valuable lesson: Most modern big-budget games? Yeah, they're kinda crappy.
There’s no denying that Twitter’s become an important part of our lives, bringing us a first hand view of the profane, mundane and everything in between from around the globe. By firing off a tweet, you’re not just speaking your mind, you’re adding to a far-reaching cultural mosaic that speaks of our thoughts, dreams, loves and hates, moment by moment. If you’ve ever wondered who’s reading the 140 character toots you’ve been spewing, you’ll love TweepsMap, our Cool Site of the Week.
Whether you're making a purchase from an online store, signing up for a new service or renewing an old one, when online forms work, they work very well... until your web browser crashes and the burning rage of one thousand suns eats all that was once good in your life as a result. Fortunately, for Chrome and Firefox users, the days of form-related hissy fits may soon be nothing more than an ugly memory, thanks to Lazarus, our Browser Extension of the Week.
My favorite games of the year were Bastion, Skyrim, and the Witcher 2. Wow, that was easy. And hey, I already wrote extensively about allofthem. Convenient! So, for the next few days, I'm gonna discuss some of 2011's lesser-known greats. First up, the PC version of BioShock 2's ages-in-coming story DLC, Minerva's Den. Oh, and I'm also gonna go ahead and slap a Big Daddy-sized SPOILER WARNING on this one -- just to be safe.
I shoot first and ask questions later. I'm not much of a talker. I just do what I'm told. Who am I?
Give up? OK, fine, I'll uncover my nametag. Yep, that's right: “Hello, my name is... Every First-Person Shooter Main Character Ever.” Yeah, my parents had an odd sense of humor. (If you think that's bad, you should meet my brother, Racist 14-Year-Old's Xbox Live Gamertag.) Anyway, I have a teensy bit of a problem: My entire existence makes no sense.
To paraphrase Kurt Cobain, we have no right to express our opinion until we have all of the answers. To help you get one step closer to blathering on at length about what you think, Polldaddy is here to help you get the answers you need, when you need them.
With Christmas and Chanukkah in the bag, the leftovers eaten and the relatives pushed out the door for another year, New Years Eve is the next big event you'll have to deal with. Between now and then, you'll no doubt reflect upon the last year's triumphs and failures, and then like as with years before, foolishly resolve to change your ways knowing full well that you'll never live up to your self-imposed pact in the weeks and months to come. This year, why not break the cycle of broken self-imposed promises with Anti-Resolution, our Cool Site of the Week.
As many of us continue to wallow in the throes of a self-induced turkey coma, it’s hard to focus on the fact that sooner or later, the holidays will give way to our regular workaday lives and all of the responsibilities that come with with it. For Chrome users less than crazy about getting back to being productive, there’s Do It Tomorrow, our Chrome Web App of the Week.