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    Reviews » Games

    avatar

    Mirror's Edge Review

    Posted 07/06/2009 at 6:45am | by Will Smith
    8
    Comments

    Here’s the thing about Mirror’s Edge: It’s 85 percent awesome, and we’re as surprised as anyone that the part that’s awesome is the first-person parkour. The running, jumping, and climbing bits are utterly engaging and even transcendent. There’s something liberating about leaping fearlessly from rooftop to rooftop while fleeing from a nebulous anti-freedom force. Unfortunately, for every high you get while soaring through the sky, there’s a painful low in the form of a combat sequence.

    And therein lies the rub. The rooftop chases, where the designers were free to build many-pathed courses through the map, are sublime. By confronting the player with a constant stream of risk-vs.-reward decisions—do I take the risky jump to shave some seconds off my time, or the safe jump to avoid death?—and increasing your players speed as she successfully strings together long combos, the game is elevated from the run-along-a-path-on-the-rooftops experience it could have been into something emergent and amazing and wonderful.

    » Read More
    avatar

    Sacred 2

    Posted 03/24/2009 at 11:46am | by Nathan Edwards
    1
    Comment

    Sacred 2 is a hack-and-slash Diablo clone in the vein of Titan Quest, the late and much-lamented Mythos, and, of course, 2004’s Sacred. And thanks to the original game’s popularity, Sacred 2 is also the most-anticipated Diablo clone—other than Diablo 3, of course.

    But dedicated hack-and-slashers will find plenty to love in Sacred 2. The game world is huge and nonlinear—there are more than 22 square miles to explore. It’s bigger than Oblivion, bigger than Fallout 3. Unfortunately, most quests take place within a few hundred yards of the roads, and most of the stuff in the middle, though occasionally interesting or whimsical, can be skipped. The graphics are pretty, but not revolutionary, even at the highest settings.

    Read on for the rest of the review!

    » Read More
    avatar

    Call of Duty: World at War

    Posted 02/11/2009 at 9:00pm | by Norman Chan
    8
    Comments

    The odds have always been stacked against Call of Duty: World at War. This sequel revisits an undeniably exhausted FPS setting—World War II—and wasn’t designed by series creator Infinity Ward, but Treyarch has delivered a sufficiently compelling shooter. World at War doesn’t bring any lasting innovations to the FPS genre, but it has enough unrelenting shootouts and dramatically scripted events to keep us immersed in the action.

    Read on for the rest of the review!

    » Read More
    avatar

    Fallout 3 Review

    Posted 02/10/2009 at 8:15pm | by Will Smith
    19
    Comments

     

    No one makes a big open-world role-playing game like Bethesda. That’s what the Elder Scrolls games are famous for, and that’s what the company has brought to the post-nuclear-holocaust milieu of Fallout 3. The game takes you to the world outside Vault 101, the charred remains of the Washington D.C. metro area 200 years after the nukes flew. Truly, Bethesda has built an amazing world.

    And this world is the star of the game. Fallout 3 is massive—closer to a single-player MMO than a traditional, linear single-player RPG. As you explore the Wasteland, which surrounds D.C., you’ll meet hundreds of people, many of whom have their own stories to tell, and find hundreds of locations to explore. These range from fully fledged towns to survivalist outposts to ammo caches to camps for the various factions that populate the land. As in Oblivion, you control your progress through the game. Should you choose to skip the main quest, you can explore the world and look for adventure, completing quests and reaping the rewards along the way.

    Read on for the rest of the review!

    » Read More
    avatar

    Far Cry 2

    Posted 01/05/2009 at 10:00am | by Norman Chan
    14
    Comments
     

    Fifty square kilometers of African terrain. That’s how much open space you have to accomplish Far Cry 2’s primary objective: Kill the weapons dealer known as the Jackal, who has been supplying both sides of a bloody civil war in the game’s fictional setting. If the sheer size of the game world sounds daunting, just consider the fact that it’s densely occupied with dozens of towns, numerous encampments, and a whole population of NPC characters (potential allies and enemies alike). Far Cry 2’s expansive environment is undoubtedly its most notable asset, but what’s really impressive is that the game is filled with enough compelling action to actually make use of it.

    Read on for more of the review. 

    » Read More
    avatar

    Spore

    Posted 01/02/2009 at 12:10pm | by Will Smith
    5
    Comments

    Spore lets you take an extremely high-concept journey from a single-cell life form swimming through the seas to a continent-spanning superpower to the overlord of a galactic empire. Over the course of about five hours, you shepherd your critter through four introductory stages; then you leave for space.

    Read on for the rest of the review.

    » Read More
    avatar

    Brothers in Arms: Hell's Highway

    Posted 01/01/2009 at 12:30pm | by Norman Chan
    2
    Comments

    We’ve played plenty of World War II shooters but have yet to find one that makes us care for its characters like we did for Tom Hanks and Vin Diesel in Saving Private Ryan. Brothers in Arms: Hell’s Highway comes close and rekindles our love of gritty 1940s warfare with its perfect combination of nail-biting tactical shoot-outs and a gripping character-driven story—an admirable feat in modern first-person shooters.

    Read on for the rest of the review.

    » Read More
    avatar

    Crysis: Warhead

    Posted 12/31/2008 at 10:00am | by Will Smith
    4
    Comments

    We liked Crysis. Despite its less-than-stellar AI, annoying alien baddies, and flawed final mission, we liked it. We liked the game for its wide-open jungle combat and the power and flexibility the nano-suit gave us to approach combat any way we wanted. Whether we wanted to skulk through the jungle, shooting enemies half a klick away with a silenced rifle, or get up close and personal by throwing our enemies through the nearest wall, the game accommodated pretty much any play style.

    » Read More
    avatar

    Left 4 Dead

    Posted 11/18/2008 at 12:00am | by Norman Chan
    66
    Comments

    We’ve relished the movies about it. We’ve daydreamed about it happening in our own lives. We’ve even drawn up detailed plans for how to survive the admittedly unlikely event of a zombie apocalypse (answer: barricade ourselves in the local Costco). There’s just something so tantalizingly thrilling about the prospect of fighting for survival in an undead-infested world.

    Left 4 Dead, Valve Software’s new multiplayer first-person shooter, delivers that awesomely terrifying experience to us. Abandoned metropolises, a ragtag band of hapless strangers, and an endless horde of infected humans—all the staples of a nail-biting George A. Romero zombie epic—are present and accounted for in this ambitious cooperative adventure. But how does this game hold up to our obsessive zombie fantasies? We busted a few thousand undead skulls to find out. 

    » Read More
    avatar

    Sid Meier’s Civilization IV: Colonization

    Posted 11/14/2008 at 11:30am | by Dan Stapleton
    2
    Comments

    In contrast to the broad scope of past Civilization games, this beautiful remake of 1994’s Sid Meier’s Colonization focuses on a specific period of time in a specific part of the globe—namely the Colonial era (1492-1796) in the New World. As the leader of a European nation’s colonization effort, you must battle other European countries and Native Americans for control of the continent’s resources, build a trade empire, and eventually wage a war of independence against your home country to found a new nation.

    More after the jump!

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