To the shooter enthusiast who laments auto-aim, refuses regenerating health, tires of over-protective cover systems, balks at recoilless rocket launchers, and rolls his eyes at infinite respawns, Arma 2 is a love letter perfumed in cordite.
You’re a member of Razor Team, a Marine squad deployed by the United States to assist the Chernorussian government against a well-armed insurgency. Your fire team hits the ground with weapons and equipment modeled after real-life counterparts, tackling objectives with patient tactics as the conflict evolves into a full civil war.
But narrative (even if it’s more of an asset to Arma 2 than its predecessor) isn’t the draw. For gamers who grew up with titles like Comanche, the original Rainbow Six games, and Operation Flashpoint (which was also created by developer Bohemia Interactive), Arma 2 is a platform of comprehensive war realism that appeases those who value complexity, don’t mind obscure keyboard shortcuts (hit Enter on your Num Pad to change between first/third person), appreciate accurate audio modeling (if a tank explodes a mile away, you’ll hear it five seconds after it actually blows up), and know that an M-16 can’t kill someone from three miles away (hello, Call of Duty).
Continue reading this review after the jump.