The first BioShock managed quite a feat: It was that rare game that both opened and closed the book on a strange, new environment. For the most part, it left very few questions unanswered, and despite its flaws, the general consensus was that gamers’ first go-round on the bathysphere should also have been their last. For all intents and purposes, the game was a complete experience that didn’t need a sequel. But it got one, anyway.
And yet, for all the talk of BioShock 2 being nothing more than a quick cash-grab, the game is actually quite good—great, even. But is it a worthy successor to a modern classic? Yes, surprisingly enough.
BioShock 2 stuffs you into the hulking diving suit of the first Big Daddy—roughly 40 percent of which is composed of a gigantic, face-perforating drill. Yeah, you’re not just some wimpy, fish-out-of-water human this time around. And the changes don’t end there. Rapture’s been overtaken by a veritable army of little-girl-kidnapping Big Sisters, and it’s up to you to put a stop to their maniacal plan. What follows, then, is a whirlwind adventure of drilling, Splicer shooting, Adam-harvesting, and more drilling.
Continue reading this review after the jump.