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    Reviews » Games

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    Battlefield: Bad Company 2 Review

    Posted 04/09/2010 at 12:38pm | by Norman Chan
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    We hold the Battlefield franchise close to our hearts—Battlefield 1942 revolutionized online warfare, and Battlefield 2 is one of the best multiplayer shooters of all time. But the series hasn’t fostered another winner in recent memory. That’s why we were a little apprehensive about playing the newest Battlefield game, Bad Company 2 (a sequel to a console-only spin-off title). But despite fears that this was just going to be a knockoff of Activision’s Modern Warfare 2, Bad Company 2 stands on its own as a refined Battlefield experience that’s worthy of its pedigree.

    In fact, Bad Company 2 prides itself in being different from Modern Warfare 2, something it goes out of its way to point out in the 13-mission single-player campaign. That’s right—this is the first PC Battlefield game with a story. The Bad Company in the game’s name refers to you and your squad of four misfit soldiers, sent across snowy mountains and humid jungles in search of a stolen Japanese superweapon.

    Continue reading this review after the jump.

    » Read More
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    BioShock 2 Review

    Posted 04/09/2010 at 11:51am | by Nathan Grayson
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    The first BioShock managed quite a feat: It was that rare game that both opened and closed the book on a strange, new environment. For the most part, it left very few questions unanswered, and despite its flaws, the general consensus was that gamers’ first go-round on the bathysphere should also have been their last. For all intents and purposes, the game was a complete experience that didn’t need a sequel. But it got one, anyway.

    And yet, for all the talk of BioShock 2 being nothing more than a quick cash-grab, the game is actually quite good­—great, even. But is it a worthy successor to a modern classic? Yes, surprisingly enough.

    BioShock 2 stuffs you into the hulking diving suit of the first Big Daddy—roughly 40 percent of which is composed of a gigantic, face-perforating drill. Yeah, you’re not just some wimpy, fish-out-of-water human this time around. And the changes don’t end there.  Rapture’s been overtaken by a veritable army of little-girl-kidnapping Big Sisters, and it’s up to you to put a stop to their maniacal plan. What follows, then, is a whirlwind adventure of drilling, Splicer shooting, Adam-harvesting, and more drilling.

    Continue reading this review after the jump.

    » Read More
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    The Saboteur Review

    Posted 03/08/2010 at 11:41am | by Dan Stapleton
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    Somehow, blowing things up never gets old—especially blowing up Nazis. Sixty-five years after the fall of the Third Reich, it’s still a gaming favorite.

    As the titular Saboteur, Irish mechanic turned French freedom-fighter Sean Devlin, you throw a wrench into the gears of the Nazi occupation in 1940... except this wrench is actually a wad of TNT that detonates in a spectacular fireball. The game equips you with an ample pile of explosives and turns you loose in a target-rich open-world version of Nazi-occupied Paris (complete with Eiffel Tower and Louvre) and its surrounding rural areas. Much of the joy of playing comes from planting bombs on poorly guarded Nazi equipment and casually strolling out of the blast radius before it blows, then watching it crumble down, jackbooted thugs and all.

    Sure, the story, which follows Sean’s quest for revenge against a sadistic S.S. officer/race car driver is a little hammy and more than a little absurd, but it doesn’t take itself too seriously. In fact, it works well with the roguish Indiana Jones–style attitude of the character. The voice actors play along, delivering entertaining performances with caricature Irish, French, and German accents.

    Continue reading this review after the jump.

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    Dragon Age: Origins Review

    Posted 03/04/2010 at 8:45pm | by Nathan Grayson
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    Dragon Age: Origins is the first in a new franchise from role-playing powerhouse BioWare, and while its swords ‘n’ sorcery setting may, at first glance, appear to be the result of an especially fruitful attempt at robbing J.R.R. Tolkien’s grave, don’t let that fool you. Dragon Age may very well contain one of the finest, most compelling videogame worlds ever created.

    But that on its own isn’t what makes Dragon Age great. Rather, the game’s heart lies smack-dab at the intersection between setting and character development. It’s a fine line that many sprawling RPGs attempt to walk, yet BioWare has managed to cross the proverbial tightrope with startling ease. Chalk it up to years of experience with similar games, but with Dragon Age, BioWare has truly perfected its craft.

    The story initially appears to be something of a straight line but quickly spins out into a complex web, with you at the center. It’s a surprisingly personal experience—especially when contrasted with other story-based RPGs—that begins with your choice of an origin story. Depending on your race/class combination, you’ll encounter any one of multiple, wildly different opening scenarios. Your origin, then, follows you through the rest of the game. Human, elf, or dwarf, male or female, rich or poor—the whole game changes in ways both big and small to reflect your humble (or not-so-humble) beginnings.

    Continue reading this review after the jump.

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    The Game Boy: Why Gamers Need to Wise Up and Realize That “Streamlined” Doesn’t Mean “Dumbed-Down”

    Posted 02/25/2010 at 9:31pm | by Nathan Grayson
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    Listening to many gamers and critics prattle on about Mass Effect 2 is kind of like listening to a teenager talk about their first love. The game, they say, can do no wrong. It’s a pure, perhaps even blind sort of love, and at first glance, it’s well-deserved. But no videogame – no matter how much of its dialogue is delivered in Martin Sheen’s seductively raspy warble – is perfect. Problem is, many of Mass Effect 2’s detractors are picking on the wrong “flaw.”

    For Mass Effect 2, the word of the day that’s got nitpickers screaming like they’re on an episode of Pee-Wee’s Playhouse is “streamlined.” Or, in many cases, its more derogatory cousin: “dumbed-down.” “Mass Effect 2’s not even an RPG anymore,” many of them hoot and holler. “It’s just a shooter with RPG elements!” Now, ignoring the fact that large chunks of Mass Effect 2 see Shepard holstering his sticks and stones in favor of words so that the player can -- you know -- play a role, streamlining the game’s combat doesn’t diminish its effect. In fact, I’d even argue that it allows for greater strategic depth. Problem is, many gamers still cling to dusty, archaic notions of what certain genres should be, which – in my opinion – is keeping those genres stuck firmly in the Stone Age.

    Read the rest after the break!

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    Call of Duty: Modern Warfare 2

    Posted 01/29/2010 at 1:00pm | by Will Smith
    19
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    There are a few signature characteristics of Call of Duty games—at least, the ones developed by series-creator Infinity Ward. First, the games feel real. The story unfolds as you play through a conflict as a few normal soldiers—regular guys on the ground who find themselves thrust into extraordinary events. They aren’t supermen. The campaigns are plausible, even if they’re fictionalized or set in the near future, reinforcing the feeling that the experience could take place in the real world. The third characteristic is that there’s usually a deep, engaging multiplayer experience thrown in the game for free. Unfortunately, in this outing, Infinity Ward whiffed on all three counts, much to our dismay.

    Let’s start with the seven-hour single-player campaign. Instead of playing as normal grunts in this year’s entry, you end up playing as junior varsity supermen—an American soldier who’s always in the wrong place at the wrong time and the protégé of one of the characters you played in the first Modern Warfare. While none of the characters you play are named Jor-El, they’re a long way from the untrained Russian conscript who was handed a single clip and chained to the guy with the rifle at Stalingrad in the first Call of Duty. This creates a sense of unreality that’s reinforced by the game’s ludicrous plot twists and completely unbelievable characters. (Warning, spoilers appear in the next paragraph!)

    Continue reading this review after the jump.

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    Mass Effect 2 Review

    Posted 01/26/2010 at 3:30pm | by Norman Chan
    18
    Comments

    In some ways, Mass Effect 2 is the anti-Dragon Age. Whereas Bioware’s other RPG is an overwhelmingly expansive epic that consumes serious role-players, this sci-fi sequel (part two of a planned trilogy) is a cinematic adventure that propels players through its character-driven story with a sense of urgency. In that sense, it never feels like the same game Bioware released only two months ago, and surpasses the original Mass Effect in its ability to draw you into its mythology. 

    Like the first game, Mass Effect 2 is equal parts Roddenberry and Lucas—a space saga that combines the interplanetary politics and heroic adventuring of Star Trek with the gritty personality and blaster-duels of Star Wars.

    » Read More
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    Borderlands Review

    Posted 12/07/2009 at 8:30am | by Will Smith
    15
    Comments

    Borderlands is an undeniably fun game with a killer concept, innovative game mechanics, a gorgeous art style, and kick-ass cooperative gameplay, but it also includes some frustrating design choices that require the player to bend to the limitations of the game. If you can do that, and you enjoy shooters and Diablo-esque action RPGs, you’re going to love this game.

    The sales pitch for Borderlands is simple: It’s first-person Diablo… with guns. While exploring a large, open, post-apocalyptic world, you complete quests, collect loot, and go on adventures with up to three of your pals. While it may sound like Fallout 3, Borderland’s shooter heritage is obvious—the combat is fast and furious without the maddening influence of a random-number generator to take your shots off target. The game feels more like Quake than any RPG.

     

     

    Continue reading this review after the jump.

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    Wolfenstein

    Posted 12/04/2009 at 9:50am | by Evan Lahti
    6
    Comments

    Id Software didn’t develop the latest Wolfenstein, but the sequel to its genre-founding 1991 classic Wolfenstein 3D absolutely captures the meaning of the studio’s name: an impulsive, stimulating shooter full of gory, colorful, mindless gunplay.

    Wolfenstein embraces over-the-top action like a summer blockbuster movie. As U.S. super-operative B.J. Blazkowicz, you’re tasked with foiling the Nazis’ latest evil archaeology: They’ve dug up ancient medallions and energy crystals to build some scary sci-fi weaponry. The medallions let their holders access a shadow dimension called the Veil, and when B.J. gets his hands on one, it grants him a set of powers that augment his gunfightin’—slow-mo, a personal shield, enhanced damage, and turquoise-colored “Veil sight” that lets him see in the dark.

    Though these Veil abilities operate similarly to BioShock’s plasmids, they aren’t the focus of Wolfenstein. Nor is B.J. himself. Instead, it’s the arsenal: Nazi-melters like the particle cannon, a Ghostbusters-like hose that sprays gallons of disintegrating blue-green energy. Or the Tesla gun, a spinning iron coil that feels like an exposed power transformer and sends deadly jolts through anyone you point it at. Basic firearms like the MP40 and KAR 98 are also available, ready to pop the limbs off endless identical Nazi privates.

    Continue reading this review after the jump.

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    Left 4 Dead 2

    Posted 11/17/2009 at 7:30am | by Will Smith
    24
    Comments

    Does the world really need a Left 4 Dead sequel already?

    We love killing zombies. When Left  4 Dead came out, we feared that eventually we’d tire of returning the walking dead back to the hell from which they spawned, but it turns out we didn’t. However, we did quickly tire of the lame “optimal” ways that hardcore gamers developed to beat Left 4 Dead campaigns in the most efficient—yet boring—manner possible.

    Enter Left 4 Dead 2. The biggest change to the established formula is the redesigned finales and crescendos—those mid-level events that attract unending hordes of zombies. Instead of simply finding a good closet and holing up for 15 minutes, popping out only to kill the occasional tank, the crescendos now require you to keep moving—either to reach a goal or collect and deliver items. The zombie closet is no more, and we don’t miss it at all.

    Read on for the full review!

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