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    Reviews » Games

    avatar

    Fallout: New Vegas Review

    Posted 12/03/2010 at 1:28pm | by Nathan Grayson
    8
    Comments

    War. War never changes.” OK, actually, that’s not entirely true. If Fallout’s gravelly voiced narrator were really a stickler for accuracy, he’d probably amend his catchphrase to read: “War. War changes slightly.” Make no mistake: Fallout: New Vegas is not Fallout 4. And in that respect, its greatest strength is also its most crippling weakness. See, everything you loved about Fallout 3 is still present in New Vegas—and some of it’s better than it’s ever been. Unfortunately, tiny flaws that plagued Fallout 3 also stuck around for New Vegas, and they’ve festered to become ugly scars on an otherwise excellent experience.

    » Read More
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    Sid Meier's Civilization V Review

    Posted 11/29/2010 at 1:32pm | by Alex Castle
    15
    Comments

    It may not move games in Modern Warfare numbers, but Civilization is the definition of a venerable gaming franchise. Spanning nearly two decades, the series has seen five full games, a half-dozen expansion packs, and a handful of spin-offs. But this isn’t Call of Duty—there’s not going to be another core Civ game every year, or even every couple of years, so every version has to satisfy the fan base for at least three or four years.

    So, is Civilization V good?

    Yes.

    That’s not terribly surprising, so let’s get at the stuff you want to know: How does Civilization V change up the time-tested Civ formula? Basically, by keeping the best elements intact, while streamlining, polishing, and upgrading the rest.

    » Read More
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    Mafia II Review

    Posted 11/16/2010 at 11:49am | by Nathan Grayson
    7
    Comments

    Mafia II’s got a script that’s probably as thick as four phonebooks, but the phrase we uttered most while playing the game was, “So close.” Over and over, it’s all we could think as we watched the game grasp at greatness, only to latch onto big old handfuls of disappointment. Unfortunately, close only counts in horseshoes and hand grenades, and last we checked, our copy of Mafia II was neither neighing nor exploding in our faces. (We’re kind of thankful about that last one.)

    Mafia II sees you take on the role of Vito Scaletta, a young Italian immigrant who’s fresh off the front lines of World War II. Or rather, he’s on permanent leave, thanks to a buddy of questionable moral fiber who pulled a few strings. Long story short, Vito dives right into the deep end of organized crime—mostly because he wants money and hates dirtying his hands with menial labor. Seriously. See, here’s the thing: Vito’s kind of an a-hole.

    Continue reading this review after the jump.

    » Read More
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    StarCraft II: Wings of Liberty Review

    Posted 10/14/2010 at 2:39pm | by Alex Castle
    0
    Comments

    Prior to StarCraft II’s release, there was a lot of wailing and gnashing of teeth over Blizzard’s decision to split StarCraft II across three games. “Why pay full price for a third of a game?” was the not-unreasonable question. Fortunately, after playing a lot of StarCraft II: Wings of Liberty, we can tell you that this is emphatically not a third of a game. In fact, it’s the most polished, full-featured single- and multiplayer RTS we’ve ever played.

    The action in the single-player game takes place across 29 missions, all but four of which see you leading space cowboy Jim Rayner’s band of mercenaries into combat. Though you’re limited largely to the Terran race, StarCraft II’s incredibly polished level design makes every mission feel like a completely different experience, from a zombie invasion to a mission where you must build up a force while on the move, always keeping one step ahead of a steadily advancing firestorm.

    Continue reading this review after the jump.

    » Read More
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    Singularity Review

    Posted 09/20/2010 at 10:12am | by Nathan Grayson
    1
    Comment

    The world is full of mysteries. What killed the dinosaurs? What is stored in Area 51? Why—oh dear goodness, why—does anyone think Dane Cook is funny? And now, there’s a new head-scratcher for that list: Why didn’t Activision give Singularity, easily its best new IP in years, a promotional push to match? After all, it’s a fantastic game. It’s the Mega Man to modern shooters’ robot masters, absorbing the best bits of games like Half-Life, BioShock, and F.E.A.R., and mixing in just enough of its own unique ideas to keep things fresh.

    So, what makes Singularity tick? Well, clocks, actually, when you get right down to it. See, Singularity’s all about time travel, and while that makes for an entertaining—though not exactly revolutionary—plot about an alternate timeline in which Russia takes over the world, for once it’s the game itself that benefits most from humanity’s ill-advised canonball into the time stream.

    Continue reading this review after the jump.

    » Read More
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    Alpha Protocol Review

    Posted 07/20/2010 at 10:40am | by Nathan Grayson
    5
    Comments


    Let’s say someone’s just given you a jack-in-the-box. He then motions for you to crank the handle, so you give it a whirl. Round and round it goes until—boom—out comes a platter with the world’s most delicious cake on it. Awesome! Before long, you want more cake, so you crank the handle again—only this time, a fist rockets out and punches you right in your cakehole. You try again. Another fist. Again. Fist. But then, finally, cake.

    That’s Alpha Protocol in a nutshell. More often than not, the game rewards your efforts with a frustrating menagerie of awful design choices and glitch-ridden combat. But every once in a while, everything comes together, and you get a tiny, shimmering glimpse of what it might feel like to actually be James Bond or Jason Bourne.

    Continue reading this review after the jump.

    » Read More
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    Tom Clancy's Splinter Cell: Conviction Review

    Posted 07/01/2010 at 9:29am | by Nathan Grayson
    5
    Comments

    Somewhat ironically for a game titled Conviction, rendering a verdict on superspy Sam Fisher’s latest skulking, sneaking, neck-snapping adventure is actually pretty difficult. Here’s the problem: There are two ways to judge Tom Clancy’s Splinter Cell: Conviction—as a longtime series fan, or as someone who thinks a Splinter Cell is something that needs to be examined by a doctor before it becomes infected. The good/bad news, depending on which camp you fall into: Conviction is fast-paced, action-packed, and prone to bouts of random, violent explosion. Sorry, longtime fans.

    Continue reading this review after the jump.

    » Read More
    avatar

    Maximum PC Reviews, by the Numbers

    Posted 06/28/2010 at 5:52pm | by Michael Brown
    8
    Comments

    A Guide to Maximum PC Verdicts
    Have you ever wondered what separates a “6” verdict from a “7;” or questioned why a product earned a “9,” but was denied our revered Kick Ass award? Here’s the reasoning behind our editorial verdicts.

     

    » Read More
    avatar

    Assassin's Creed II Review

    Posted 06/25/2010 at 8:57am | by Nathan Grayson
    7
    Comments

    Assassin’s Creed II, like its predecessor, is an ambitious third-person action adventure game with a clever conceit: You’re a modern-day bartender reliving your assassin ancestors’ adventures. But where the first game fell short—in repetitive, sometimes-monotonous gameplay—the sequel soars. It’s not revolutionary by any means, but it’s one hell of a fun ride.

    This time around, you primarily play as goofy-charmer-turned-hooded-murder-machine Ezio Auditore. He’s got personality in spades, but that has its drawbacks—the first few hours of the game devoted to Ezio’s character development come at the expense of any truly exciting or pulse-pounding moments. Folks who want to leap straight into the face-stabbing will have to stow their bloodlust for a bit.

    Continue reading this review after the jump.

    » Read More
    avatar

    Metro 2033 Review

    Posted 06/22/2010 at 8:14am | by Nathan Grayson
    2
    Comments

    We liked Metro 2033. We really did. But we wanted to love it. Its dusty, downtrodden, nuked-to-oblivion vision of a post-apocalyptic future is a thing of perverse beauty. At once terrifying and unsettlingly believable, it threatened to suck us in like no game before it. “Half-Life 2, who?” we asked ourselves frequently during the game’s opening moments—that is, when we weren’t left completely breathless.

    Then the game made the mistake of putting a gun in our hands.
     
    At best, Metro’s shooting is serviceable. The weapons—while compulsively upgradeable—are crafted in such a way as to be realistic, which in this case means “boring.” That would be fine and dandy if the other two pillars of first-person-shooter fun—level design and enemy AI—did enough heavy lifting to make up for it. Sadly, they don’t.

     

     

    Continue reading this review after the jump.

    » Read More
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