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    Reviews » Games

    avatar

    Omerta: City of Gangsters Review

    Posted 06/11/2013 at 9:25am | by David Murphy
    0
    Comments

    Omerta’s black-market system is fairly easy to exploit, given the seemingly ludicrous offers you receive.Fails to execute as a simulation or strategic shooter

    When we see a gangster game come out—especially one that blends our love of building a true, bootleggy, 1930s-style criminal empire with our zest for shooting thugs with poorly executed Italian accents—we get a little anxious. It’s true. Give us a game that looks like a cross between Theme Park and Mafia and we’ll be set for quite a long while, cackling with glee as we outrun the cops in old-timey cars while trying to deliver our bootlegged booze to our various speakeasies.

    Note: This review was taken from the April issue of the magazine.

    » Read More
    avatar

    Hitman Absolution review

    Posted 05/14/2013 at 12:43pm | by Chris Zele
    9
    Comments

    You’ll need to use your environment well to effectively hide from your enemies.Equal parts frustration and fun

    It’s been a while since we’ve heard anything from IO Interactive’s popular stealth hero, Agent 47 (no pun intended). The star of the popular Hitman franchise is back for a fifth installment, and it’s about time, as the last game—Blood Money—was released way back in 2006. This time around, the agency employing Agent 47 is tired of paying for his benefits package, so they decide to assassinate him. This sets Agent 47 on a mission to dispose of his would-be disposers, taking him, and you, through 20 wide-ranging missions in an effort to stay alive while simultaneously sending the folks who are conspiring against him to the morgue. The premise is great, but we found the game’s execution—again, no pun intended—to be a mixture of awesome and awful.

    Note: This review was taken from the May 2013 issue of the magazine. 

    » Read More
    avatar

    Far Cry 3 Review

    Posted 05/14/2013 at 11:30am | by Josh Norem
    9
    Comments

    Tagging enemies shows their location and status, and planning these ambushes is the best part of the game. The best Far Cry game yet—but it’s not without flaws

    There we were, driving down a bumpy, pothole-ridden dirt road, when the onscreen indicator for enemies suddenly lit up like the muzzle flashes from the car we had just driven past. Several of the other car’s passengers fired some rounds into our beater car’s engine block, forcing us to bail out while the aggressors flipped a U-turn to come back and finish the job.

    Note: This review was taken from the March issue of the magazine. 

    » Read More
    avatar

    Column: Baldur’s Gate Enhanced Edition is a Disappointment

    Posted 05/03/2013 at 11:25am | by Thomas McDonald
    7
    Comments

    baldur's gate enhanced editionIf only it were as good as the XCOM remake

    For the second time in as many months The Ghost of Games Past has visited my PC to remind me of classic games... and how much better they are now.

    Note: This column was taken from the February 2013 issue of the magazine.

    » Read More
    avatar

    Zombie Games Roundup

    Posted 05/02/2013 at 3:05pm | by Evan Lahti
    8
    Comments

    Zombie gamesIn the zombie apocalypse, your worst enemies might actually be humans.

    The rules used to be simple: Don’t get bitten; destroy the brain. Zombie games like Left 4 Dead, Killing Floor, and Resident Evil shared a vaguely similar approach, even as they offered terrific takes on one of horror’s most ubiquitous subgenres.

    Note: This article first appeared in the January issue of the magazine.

    » Read More
    avatar

    Call of Duty: Black Ops 2 Review

    Posted 04/11/2013 at 11:20am | by Chris Zele
    9
    Comments

    black ops 2Stop your eye-rolling, it’s better than you expect

    Everyone loves to roll their eyes a t the thought of a “new” Call of Duty game; after all, we’ve played games from this franchise a half-dozen times now, and the bloom is off the rose. But don’t be so quick to judge, because the newest installment of Call of Duty is the freshest version of an old favorite that we’ve played since Infinity Ward’s Call of Duty 4: Modern Warfare. In addition to a majorly revamped main campaign with several welcome surprises, it also sports a reasonably improved multiplayer mode and an all-new zombie mode that is a bit cliché at this point, but still a lot of fun.

    Note: This review originally appeared in the February 2013 issue of the magazine.

    » Read More
    avatar

    Starcraft 2: Heart of the Swarm Review

    Posted 04/04/2013 at 1:40pm | by David Murphy
    17
    Comments

    Heart of the Swarm reviewHeart of the Swarm is one great (Zerg) rush

    Absence makes the heart grow fonder.  That, or tentacles – because it’s certainly not Sarah Kerrigan’s disposition that keeps cowboy-turned-space-marine Jim Raynor chasing after his queen in Blizzard’s Starcraft II: Heart of the Swarm.

    We’re not spoiling anything you haven’t already seen on any of the game’s trailers – or box art.  Kerrigan is back and ready to lead her squishy-sounding army of Zerg to victory once again, flattening out any speed bumps in her way within one of the three plots Blizzard knows how to write nowadays: The good old Revenge Quest.   

    » Read More
    avatar

    Dishonored Review

    Posted 03/14/2013 at 3:26pm | by Chris Zele
    12
    Comments

    Dishonored

    It was an honor

    Dishonored is a refreshingly stealthy change of pace in a first-person-shooter market crowded with Call of Battlefield-type games that seem like they were produced by Michael Bay. Don’t get us wrong—we love blowing stuff up, and we love killing terrorists, but sometimes we like to take a break from the frantic action and unwind with a night of stealthy throat slitting and neck snapping. After all, a man’s got to relax. This is what Dishonored delivers; a game based on stealth, tactics, and the delightful task of mastering a broad range of mystical abilities, providing us with a much-needed change of scenery in an FPS landscape dominated by desert warfare shooters, Borderlands 2 notwithstanding.

    Note: This review was originally featured in the January 2013 issue of the magazine.

    » Read More
    avatar

    Crysis 3 Review

    Posted 03/07/2013 at 5:15pm | by Tom McNamara
    18
    Comments

    Crysis 3

    Third time is not quite the charm

    PC gaming is where you go for high-octane visuals, and the original Crysis was no exception when it dropped in 2007. The highly anticipated sequel in 2011, however, proved a less ambitious affair. We traded a vast, free-roam jungle for the relatively restricted avenues of a war-torn New York City. There was usually more than one route to take, but this more linear experience arrived with some seams showing: Its advanced graphical options were inaccessible, the AI did not impress, and it did not even use DirectX 11 (at first). Crysis 3 fares better in some ways, but not in others.

    » Read More
    avatar

    Borderlands 2 Review

    Posted 02/12/2013 at 3:25pm | by Josh Norem
    23
    Comments

    Borderlands 2

    The shoot-and-loot format (almost) perfected

    We loved the original Borderlands for all of its first-person-shooter action, varied gameplay (there was shooting people and driving over them, for example), and lots and lots of guns. In fact, the official claim from developer Gearbox Software was that the game offered 16,164,886 guns, which is almost as big as Gordon Mah Ung’s personal collection. Despite its glorious carnage, it also had a few glaring problems, foremost of which was a horrendous PC port that was so bad Gearbox publicly apologized (via a love letter written by the game’s annoying NPC Claptrap) and promised to make it right with Borderlands 2.

    Note: This review was taken from the Holiday 2012 issue of the magazine.

    » Read More
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