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ReviewsLeft 4 Dead 2

Does the world really need a Left 4 Dead sequel already?

We love killing zombies. When Left  4 Dead came out, we feared that eventually we’d tire of returning the walking dead back to the hell from which they spawned, but it turns out we didn’t. However, we did quickly tire of the lame “optimal” ways that hardcore gamers developed to beat Left 4 Dead campaigns in the most efficient—yet boring—manner possible.

Enter Left 4 Dead 2. The biggest change to the established formula is the redesigned finales and crescendos—those mid-level events that attract unending hordes of zombies. Instead of simply finding a good closet and holing up for 15 minutes, popping out only to kill the occasional tank, the crescendos now require you to keep moving—either to reach a goal or collect and deliver items. The zombie closet is no more, and we don’t miss it at all.

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ReviewsBatman: Arkham Asylum

We’ve been saying it for years: The moment they stop messing around with rushed, under-funded movie tie-ins and make a real Batman game, we’ll have a huge hit on our hands. With Arkham Asylum, Rocksteady has proved us right—this game finally does justice to the Dark Knight by recreating the monstrous foes, the dark, gritty atmosphere, and Batman’s legendary fighting skills to near perfection.

Arch nemesis Joker, in particular, is a masterpiece. Voiced by Mark Hamill (reprising the role from Batman: The Animated Series) and modeled and animated with some astonishing detail and lighting, he’s genuinely convincing as the deranged, murderous clown who turns the tables on Batman by seizing control of Arkham, Gotham’s supervillain lock-up.

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COMMENTS 6
ReviewsARMA 2

To the shooter enthusiast who laments auto-aim, refuses regenerating health, tires of over-protective cover systems, balks at recoilless rocket launchers, and rolls his eyes at infinite respawns, Arma 2 is a love letter perfumed in cordite.

You’re a member of Razor Team, a Marine squad deployed by the United States to assist the Chernorussian government against a well-armed insurgency. Your fire team hits the ground with weapons and equipment modeled after real-life counterparts, tackling objectives with patient tactics as the conflict evolves into a full civil war.

But narrative (even if it’s more of an asset to Arma 2 than its predecessor) isn’t the draw. For gamers who grew up with titles like Comanche, the original Rainbow Six games, and Operation Flashpoint (which was also created by developer Bohemia Interactive), Arma 2 is a platform of comprehensive war realism that appeases those who value complexity, don’t mind obscure keyboard shortcuts (hit Enter on your Num Pad to change between first/third person), appreciate accurate audio modeling (if a tank explodes a mile away, you’ll hear it five seconds after it actually blows up), and know that an M-16 can’t kill someone from three miles away (hello, Call of Duty).

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COMMENTS 8
ReviewsPrototype

Not many games let you turn your arm into a long steel blade and cut people in half—top half going this-a-way, bottom half going that-a-way. Even fewer let you turn your hands into giant claws to cut off your victims’ legs, too. And as far as we know, not one has ever let you run diagonally up the side of building, skitter over a collapsing fire escape, and take a leaping vault off the roof as your hand—now a 50-yard whip—tags a hovering ’copter and reels you toward the cockpit to the horror of the doomed pilots. Such is the awesome power you’ll wield in Prototype, Activision’s apocalyptic and wildly entertaining third-person action-adventure.

Events begin grimly, as Alex Mercer wakes up in a morgue. He quickly discovers that he’s become a nearly indestructible shape-shifter capable of creating weapons out of his flesh and disguising himself as anyone he consumes, among other interesting abilities—such as making giant spikes pop out of the ground to skewer his enemies. So, when the amnesiac Mercer wanders topside into a plague-ridden Manhattan and finds himself pursued by crazed pedestrians, the military, and genetic mutants, he doesn’t hesitate to break out the cutlery.

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COMMENTS 5
ColumnsThe Game Boy: Dear Consoles, Never Change – Love, MPC

It’s been nearly four years since the Xbox 360 helped consoles get their graphical groove back, which – of course – kicked off the current console generation. Time flies, doesn’t it? The Xbox 360, then -- if we’re going by Tech Standard Time (TST) -- should now be on its last legs. A dinosaur on its death bed, facing extinction by the meteoric approach of a new “next-gen” Microsoft console. But it’s not. In fact, if Microsoft and Sony have things their way, the current console generation will keep on chugging along for another five years.


Not long ago, for us PC gamers and our beefy, ever-evolving rigs, this would have been a moot point – or even a nice bit of superiority to hold over console gamers’ heads. “Our graphics are prettier than yours! Neener-neener-neener!” But times have changed. PC exclusives are few and far-between, and many are only one mediocre first week of sales away from being ported to consoles (*cough*Crysis*cough*). The large majority of games are unable to take full advantage of PC hardware, because consoles and their aging innards are holding everyone else back. Sorry state of affairs, ain’t it? 


And I couldn’t be happier.

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ReviewsThe Sims 3

By now, when people think of The Sims franchise, they think of a virtual dollhouse in which you guide little idiot people through the mundane details of their lives rather than living your own.

That reputation is both well-deserved and unjust. Now in its third iteration, you still have to worry about getting your Sims to a bathroom before they wet themselves. On the other hand, it can be so addictive that it often feels like there’s someone watching you on his PC monitor, selecting you, then clicking on your computer and choosing “Keep playing The Sims 3” from your radial menu. If you’re lucky, he’ll let you go to the bathroom.


Fundamentally, The Sims 3 is a very similar game to its predecessors: You juggle the needs and wants of a family of Sims to make them healthy, wealthy, and wise. What has changed is the revolutionary increase in scale. Previous Sims games locked you into a single lot, and if you wanted to take your Sims elsewhere you’d have to sit through an epic-length loading screen. The Sims 3 loads an entire town, which both frees your Sims to stroll down the street or drive across town, and expands the number of characters living in the world at once from a handful to dozens, simulating an entire community. The ability to quickly zoom out and view the whole area alone puts this version head and shoulders above The Sims 1 and 2.

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COMMENTS 0
ReviewsPlants vs. Zombies

Plants vs. Zombies takes the familiar desktop tower-defense formula—defensive towers line a path and shoot at endless waves of mindless automatons—and turns it on its side... in your backyard. In typical tower-defense games, you manage one path (and one set of baddies at a time). In Plants vs. Zombies, you have to manage five or six lanes and you have to plant your botanical towers in the same lanes the undead baddies walk.

The game starts simply; you have a few lanes to manage and one or two types of zombies. The number of lanes you have to manage and the number of plants you have at your disposal increases quickly, although the difficulty ramps up slowly over the first several hours of play. You’ll eventually unlock about 50 different plants, each with a different function. Some will form the backbone of your sun economy (sun is the currency you exchange for each plant you place), some are purely offensive, some are purely defensive, and some fill various support roles.

To keep you in check, new zombies are continually introduced. Each different zombie type has new (frequently hilarious) powers, ranging from simple helmets and screen-door shields that let the undead absorb more damage, to Pogo-Stick and bungee zombies that can leap over your defense. Each type of zombie has multiple plant counters; for example, the balloon zombie, who floats happily over your defenses, can be countered by balloon-popping cacti as well as by the Blover, which generates a mighty wind that blows away flying zombies.


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COMMENTS 7
ReviewsDemigod

It is said that a great game is easy to learn but difficult to master. Demigod has the latter part down—the former, not so much. Veterans of the Warcraft III mod Defense of the Ancients, from which this game draws much of its inspiration, will have an easy time grasping the excellent concept, but to most other players it’s a very new form of multiplayer role-playing game, and the lack of tutorials makes learning the ropes a challenge.

To make a long, superfluous story short, portals on both sides of a symmetrical map spew out waves of AI-controlled troops that clash in the middle. Controlling a single powerful character, your goal is to push the tide of battle back at the enemy and topple their citadel. It sounds fairly simple, but thanks to a blizzard of game elements such as eight character classes, structure and minion upgrades, item purchasing, and flag capturing, Demigod becomes extremely complex.

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COMMENTS 6

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